My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch X-Bow Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Inferno Tower Witch X-Bow
Barbarian Barrel
Inferno Tower Witch X-Bow Electro Wizard
The Log
Witch X-Bow
Earthquake
Inferno Tower Elixir Collector Witch X-Bow
Arrows
Witch
Royal Delivery
Witch Electro Wizard
Fireball
Inferno Tower Elixir Collector Witch X-Bow Electro Wizard
Poison
Inferno Tower Elixir Collector Witch X-Bow Electro Wizard
Lightning
Inferno Tower Elixir Collector Witch X-Bow Electro Wizard
Rocket
Inferno Tower Elixir Collector Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Electro Wizard Golden Knight Inferno Tower Witch Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Electro Wizard Golden Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror X-Bow Electro Wizard Golden Knight
Inferno Tower
Elixir Collector
Mirror
Fireball X-Bow
Witch
X-Bow
Fireball Mirror Golden Knight
Electro Wizard
Fireball
Golden Knight
Fireball X-Bow

Defense Synergies 3 8

Fireball
Mirror X-Bow Inferno Tower Electro Wizard Golden Knight
Inferno Tower
Electro Wizard Fireball Mirror X-Bow
Elixir Collector
Mirror
Fireball Inferno Tower Electro Wizard
Witch
Electro Wizard
X-Bow
Fireball Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Fireball Mirror Witch X-Bow
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower X-Bow Electro Wizard Golden Knight
Inferno Tower Witch X-Bow Electro Wizard
Inferno Tower Witch Electro Wizard
Inferno Tower Witch Electro Wizard
Fireball X-Bow
Fireball X-Bow Electro Wizard
Inferno Tower Electro Wizard Fireball Witch X-Bow
Fireball Inferno Tower X-Bow Electro Wizard Golden Knight
Inferno Tower Witch X-Bow
Inferno Tower Electro Wizard
Witch Electro Wizard Fireball X-Bow
Inferno Tower Fireball Witch Electro Wizard
Inferno Tower Fireball Witch X-Bow Electro Wizard
Fireball Witch X-Bow Electro Wizard Golden Knight
Inferno Tower X-Bow Electro Wizard
Inferno Tower Fireball X-Bow Electro Wizard
Fireball Inferno Tower Witch X-Bow Electro Wizard
Fireball Witch X-Bow Electro Wizard Golden Knight
Witch Fireball Electro Wizard
Inferno Tower Electro Wizard
Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch X-Bow Electro Wizard
Fireball Electro Wizard X-Bow
Inferno Tower Witch Electro Wizard Golden Knight
Fireball Inferno Tower X-Bow Electro Wizard
Inferno Tower Witch
Fireball Witch Electro Wizard
Fireball Inferno Tower Witch Electro Wizard
Inferno Tower
Electro Wizard Fireball Inferno Tower Witch X-Bow
Inferno Tower Witch
Inferno Tower Witch Golden Knight
Fireball Electro Wizard
Fireball Inferno Tower Witch Golden Knight
Fireball Witch
Inferno Tower Witch Electro Wizard Fireball X-Bow Golden Knight
Fireball Inferno Tower Witch Electro Wizard Golden Knight
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow Golden Knight
Fireball X-Bow Electro Wizard Golden Knight
Fireball X-Bow
Fireball
Fireball
Fireball Witch
Witch
Fireball X-Bow
Fireball X-Bow Golden Knight
Fireball X-Bow Electro Wizard
Fireball X-Bow Electro Wizard Golden Knight
Fireball
Fireball Golden Knight
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Witch Golden Knight
Fireball X-Bow
Fireball
Fireball X-Bow Electro Wizard
Fireball Witch X-Bow Golden Knight
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Witch
Witch
Fireball X-Bow Witch Electro Wizard Golden Knight
Fireball Witch X-Bow Golden Knight
Fireball X-Bow Golden Knight
Fireball Witch X-Bow Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball X-Bow
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Witch X-Bow
Fireball Witch Electro Wizard
Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Witch Electro Wizard Golden Knight
Fireball Witch Electro Wizard
Fireball Witch X-Bow Electro Wizard Golden Knight
Fireball

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