My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elixir Golem Clone
Giant Snowball
Minions Minion Horde Clone
Zap
Minions Minion Horde Clone
Barbarian Barrel
Elixir Golem Clone
The Log
Elixir Golem Clone
Earthquake
Elixir Golem Elixir Collector Clone
Arrows
Minions Minion Horde Clone
Royal Delivery
Minions Minion Horde Elixir Golem Clone
Fireball
Minions Minion Horde Elixir Golem Elixir Collector Clone
Poison
Minions Minion Horde Elixir Golem Elixir Collector Clone
Lightning
Elixir Collector
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Elixir Golem Clone Freeze Minion Horde Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Elixir Golem Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elixir Golem Clone
Minion Horde
Mega Knight Mirror Clone Freeze
Elixir Golem
Minions Mirror
Elixir Collector
Mirror
Minion Horde Elixir Golem Freeze
Clone
Minions Minion Horde
Freeze
Minion Horde Mirror
Mega Knight
Minions Minion Horde

Defense Synergies 1 5

Minions
Freeze Mega Knight
Minion Horde
Mirror Freeze
Elixir Golem
Elixir Collector
Mirror
Minion Horde Mega Knight
Clone
Freeze
Minions Minion Horde Mega Knight
Mega Knight
Minions Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Minions Mega Knight
Minion Horde Mega Knight Minions Freeze
Minion Horde Minions Mega Knight
Mega Knight
Freeze Minions Mega Knight
Minions Minion Horde Freeze
Mega Knight
Minion Horde Minions
Minion Horde Mega Knight
Minions Minion Horde Freeze Mega Knight
Minions Minion Horde
Minion Horde Mega Knight Minions Freeze
Mega Knight Minions Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Freeze Mega Knight
Minion Horde Mega Knight Minions
Mega Knight Minions Minion Horde
Freeze Minions Mega Knight
Mega Knight Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mega Knight
Mega Knight Minions Minion Horde
Mega Knight Minion Horde
Minion Horde Mega Knight
Minions Minion Horde Freeze
Minions Minion Horde
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Minions
Minion Horde
Mega Knight Minions Minion Horde
Mega Knight
Mega Knight Minion Horde
Minion Horde Mega Knight
Minions Minion Horde Freeze
Minions Mega Knight Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Minion Horde Mega Knight
Minions Minion Horde Freeze
Minion Horde
Freeze
Minions Minion Horde
Minion Horde
Minions Minion Horde Freeze
Minion Horde
Minion Horde Mega Knight
Freeze
Minions Minion Horde
Mega Knight
Mega Knight
Minions Minion Horde Mega Knight
Minion Horde
Freeze Mega Knight
Minion Horde
Mega Knight
Minion Horde
Minions Minion Horde Freeze
Minion Horde
Minion Horde Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Minions Freeze
Freeze
Minion Horde Mega Knight
Minion Horde Mega Knight
Minions Minion Horde Freeze
Freeze Mega Knight
Mega Knight

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