My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Three Musketeers Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner Night Witch
Giant Snowball
Goblins Musketeer Three Musketeers Miner Night Witch
Zap
Goblins Three Musketeers Night Witch
Barbarian Barrel
Goblins Musketeer Three Musketeers Royal Ghost Night Witch
The Log
Goblins Musketeer Three Musketeers
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Musketeer Three Musketeers Miner Royal Ghost Night Witch
Fireball
Musketeer Three Musketeers Night Witch
Poison
Musketeer Three Musketeers Night Witch
Lightning
Musketeer Three Musketeers Night Witch
Rocket
Musketeer Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Void Miner Royal Ghost Musketeer Night Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Void Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Musketeer
Mirror Miner Royal Ghost
Three Musketeers
Mirror Miner Royal Ghost
Mirror
Miner Musketeer Three Musketeers Royal Ghost Night Witch
Void
Miner
Goblins Mirror Musketeer Three Musketeers Royal Ghost
Royal Ghost
Musketeer Three Musketeers Mirror Miner
Night Witch
Mirror

Defense Synergies 0 6

Goblins
Musketeer Night Witch
Musketeer
Goblins Mirror Miner Royal Ghost
Three Musketeers
Mirror
Musketeer Night Witch
Void
Miner
Musketeer
Royal Ghost
Musketeer
Night Witch
Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Void
Goblins Musketeer Three Musketeers Night Witch
Three Musketeers Goblins Musketeer Void Night Witch
Three Musketeers Night Witch Goblins Musketeer
Goblins Musketeer Royal Ghost Night Witch
Musketeer Three Musketeers Void Night Witch
Musketeer Void
Three Musketeers Goblins Musketeer Night Witch
Goblins Musketeer Miner Royal Ghost Night Witch
Goblins Musketeer Royal Ghost Night Witch
Musketeer Three Musketeers Night Witch
Night Witch Musketeer Three Musketeers
Three Musketeers Goblins Royal Ghost Night Witch
Three Musketeers
Three Musketeers
Three Musketeers Goblins Musketeer Night Witch
Goblins Musketeer Three Musketeers Royal Ghost Night Witch
Musketeer Royal Ghost
Musketeer Three Musketeers
Royal Ghost Goblins Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Void Royal Ghost
Void Musketeer Miner Royal Ghost
Goblins Musketeer
Musketeer Night Witch
Musketeer Three Musketeers Night Witch
Musketeer Three Musketeers
Goblins Musketeer Void Night Witch
Void Goblins
Musketeer Three Musketeers
Musketeer
Void
Three Musketeers Night Witch
Musketeer Three Musketeers
Goblins Musketeer Three Musketeers Night Witch
Musketeer Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Royal Ghost
Void Musketeer Miner Royal Ghost
Void Miner
Musketeer Void
Musketeer
Musketeer
Void Miner
Goblins Musketeer Three Musketeers Void Night Witch
Void Miner Musketeer
Void Musketeer
Musketeer Three Musketeers Void Miner
Musketeer Void
Musketeer
Musketeer Three Musketeers
Musketeer Three Musketeers
Three Musketeers
Night Witch
Void Musketeer Three Musketeers
Void Miner
Musketeer Void Night Witch
Void
Void Musketeer
Musketeer Void
Void Miner Musketeer Royal Ghost
Void Musketeer Miner
Void Miner Musketeer
Musketeer Void Night Witch
Musketeer Void
Void Night Witch
Void Musketeer Miner Night Witch
Void
Musketeer Void Night Witch
Musketeer Three Musketeers
Void Miner Musketeer Three Musketeers
Musketeer
Void
Musketeer Three Musketeers
Musketeer
Musketeer Void
Void Musketeer Miner Royal Ghost
Void
Void

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