My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Miner
Giant Snowball
Skeleton Army Miner
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Ice Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner Miner Ice Wizard
Fireball
Skeleton Army Executioner Ice Wizard
Poison
Skeleton Army Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Miner Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Miner Ice Wizard Executioner Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Army Miner

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Miner
Royal Giant
Arrows Miner Ice Wizard Mirror Executioner
Mirror
Arrows Miner Royal Giant Skeleton Army
Skeleton Army
Mirror
Executioner
Royal Giant Miner
Miner
Royal Giant Mirror Arrows Executioner
Ice Wizard
Royal Giant
Goblin Machine

Defense Synergies 2 5

Arrows
Mirror Ice Wizard
Royal Giant
Mirror
Arrows Skeleton Army Executioner Ice Wizard
Skeleton Army
Mirror Executioner Ice Wizard
Executioner
Mirror Skeleton Army
Miner
Ice Wizard
Arrows Mirror Skeleton Army
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army Executioner Ice Wizard
Skeleton Army Executioner Ice Wizard
Skeleton Army Ice Wizard
Arrows Skeleton Army
Arrows Skeleton Army Executioner Ice Wizard
Arrows Executioner Ice Wizard
Arrows
Skeleton Army Ice Wizard
Skeleton Army Miner Ice Wizard
Skeleton Army Executioner Ice Wizard Arrows
Arrows Executioner Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Executioner Arrows
Skeleton Army
Skeleton Army
Arrows Skeleton Army Executioner
Arrows Skeleton Army Executioner Ice Wizard
Arrows Executioner Ice Wizard
Skeleton Army Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Executioner Miner
Skeleton Army
Skeleton Army
Skeleton Army Executioner
Arrows Executioner Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army
Skeleton Army
Skeleton Army
Skeleton Army Arrows
Skeleton Army Executioner
Skeleton Army Executioner
Skeleton Army Executioner
Arrows Executioner Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Miner Ice Wizard
Arrows Miner
Arrows
Executioner Arrows
Arrows Executioner Ice Wizard Goblin Machine
Arrows Executioner
Arrows Executioner Ice Wizard
Arrows Miner
Miner Arrows Goblin Machine
Arrows Executioner
Executioner Miner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner Goblin Machine
Arrows Miner Goblin Machine
Arrows
Arrows
Arrows Executioner Ice Wizard Goblin Machine
Arrows Miner Executioner Ice Wizard
Arrows Miner
Miner Arrows
Arrows Executioner Ice Wizard
Arrows Miner
Arrows
Arrows
Skeleton Army
Arrows Executioner Ice Wizard
Arrows
Miner Executioner
Arrows Executioner
Arrows
Executioner
Executioner
Executioner Miner

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