My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Prince X-Bow
Barbarian Barrel
Skeleton Army Witch Giant Skeleton X-Bow
The Log
Skeleton Army Witch Prince Giant Skeleton X-Bow
Earthquake
Skeleton Army Witch X-Bow
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Prince Giant Skeleton
Fireball
Skeleton Army Witch X-Bow
Poison
Skeleton Army Witch X-Bow
Lightning
Witch Prince X-Bow
Rocket
Witch Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Witch Prince Rocket Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Skeleton Army Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Mirror X-Bow
Mirror
Rocket Skeleton Army Giant Skeleton X-Bow
Rage
Witch Prince Giant Skeleton
Skeleton Army
Mirror X-Bow
Witch
Rage Prince Giant Skeleton
Prince
Rage Witch
Giant Skeleton
Mirror Rage Witch X-Bow
X-Bow
Rocket Mirror Skeleton Army Giant Skeleton

Defense Synergies 1 5

Rocket
Mirror
Skeleton Army
Rage
Skeleton Army
Mirror Prince Giant Skeleton X-Bow
Witch
Prince Giant Skeleton
Prince
Skeleton Army Witch
Giant Skeleton
Skeleton Army Witch
X-Bow
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket X-Bow
Skeleton Army Witch Prince X-Bow
Rocket Skeleton Army Witch Prince Giant Skeleton
Skeleton Army Witch Prince
Rocket Skeleton Army Prince Giant Skeleton X-Bow
Skeleton Army X-Bow
Rocket Witch X-Bow
Rocket Giant Skeleton X-Bow
Witch Skeleton Army Prince X-Bow
Skeleton Army Prince Giant Skeleton
Skeleton Army Witch Giant Skeleton X-Bow
Witch
Skeleton Army Prince Rocket Witch Giant Skeleton X-Bow
Rocket Skeleton Army Witch Prince X-Bow
Skeleton Army Prince X-Bow
Rocket Skeleton Army Prince X-Bow
Skeleton Army Witch Prince X-Bow
Skeleton Army Witch Prince X-Bow
Witch Giant Skeleton
Prince
Skeleton Army Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince Giant Skeleton X-Bow
Rocket Prince X-Bow
Skeleton Army Giant Skeleton Rocket Witch Prince
Rocket Skeleton Army Prince Giant Skeleton X-Bow
Giant Skeleton Skeleton Army Witch Prince
Rocket Witch
Rocket Skeleton Army Prince Witch Giant Skeleton
Giant Skeleton Skeleton Army Prince
Rocket Giant Skeleton Skeleton Army Witch Prince X-Bow
Witch Skeleton Army
Witch Prince Giant Skeleton
Rocket Skeleton Army Prince Giant Skeleton
Rocket Skeleton Army Prince Giant Skeleton Witch
Skeleton Army Witch
Skeleton Army Witch Rocket Prince Giant Skeleton X-Bow
Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton X-Bow
X-Bow
Rocket Giant Skeleton X-Bow
Rocket Prince Giant Skeleton
Rocket
Rocket Witch
Witch
X-Bow
X-Bow
Rocket Prince X-Bow
Rocket Prince X-Bow
Rocket
Rocket
Rocket X-Bow
Prince X-Bow
Rocket X-Bow Witch
Rocket X-Bow
Rocket
Rocket
Rocket Prince X-Bow
Rocket Witch X-Bow
Rocket Prince Giant Skeleton X-Bow
Rocket
Rocket Prince X-Bow
Rocket X-Bow
Witch
Witch
X-Bow Witch
Witch Prince X-Bow
Rocket X-Bow
Witch X-Bow
Rocket Witch
Rocket X-Bow
Rocket
Prince Giant Skeleton
Rocket
Rocket Skeleton Army Witch Prince X-Bow
Rocket Witch
Rocket Prince
Rocket Giant Skeleton
Prince
Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Prince Giant Skeleton X-Bow

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