My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Battle Ram Executioner Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram Goblin Giant
Barbarian Barrel
Bomber Battle Ram Executioner
The Log
Bomber Battle Ram
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram Executioner
Fireball
Bomber Battle Ram Executioner
Poison
Bomber Executioner
Lightning
Ice Golem Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Ice Golem Battle Ram Executioner Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Ice Golem Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Battle Ram Goblin Giant Mega Knight
Ice Golem
Battle Ram Bomber Executioner
Battle Ram
Ice Golem Bomber Mirror Lightning
Mirror
Battle Ram Lightning
Executioner
Ice Golem Mega Knight
Lightning
Battle Ram Mirror Goblin Giant
Goblin Giant
Bomber Lightning
Mega Knight
Bomber Executioner

Defense Synergies 1 5

Bomber
Ice Golem
Ice Golem
Bomber Executioner Mega Knight
Battle Ram
Mirror
Executioner Mega Knight
Executioner
Ice Golem Mirror Mega Knight
Lightning
Goblin Giant
Mega Knight
Ice Golem Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Ice Golem Executioner Goblin Giant
Executioner Mega Knight
Mega Knight Bomber Executioner Lightning
Mega Knight
Lightning Bomber Mega Knight
Bomber Executioner Mega Knight
Lightning Executioner
Lightning Ice Golem Goblin Giant Mega Knight
Bomber Ice Golem Mega Knight
Executioner Bomber Ice Golem Goblin Giant Mega Knight
Executioner
Mega Knight Bomber Lightning
Bomber Executioner Mega Knight
Mega Knight
Lightning Mega Knight
Mega Knight Bomber Executioner
Mega Knight Bomber Executioner
Executioner Bomber Ice Golem Mega Knight
Bomber Mega Knight Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem
Bomber Ice Golem Executioner Lightning Mega Knight
Mega Knight Ice Golem Lightning Goblin Giant
Lightning Mega Knight Ice Golem Goblin Giant
Executioner Goblin Giant Mega Knight
Executioner Ice Golem Goblin Giant
Ice Golem Lightning Goblin Giant
Mega Knight Goblin Giant
Lightning Mega Knight Ice Golem
Goblin Giant
Mega Knight
Lightning Mega Knight Goblin Giant
Lightning Mega Knight Ice Golem Executioner Goblin Giant
Bomber Executioner Mega Knight
Bomber Ice Golem Executioner Lightning Goblin Giant
Executioner Mega Knight Bomber Ice Golem
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Executioner
Lightning Goblin Giant
Lightning Ice Golem
Bomber Executioner Mega Knight
Executioner Ice Golem Goblin Giant
Bomber Executioner
Ice Golem Executioner Lightning
Lightning
Lightning
Lightning
Lightning Executioner
Lightning Ice Golem Executioner
Lightning
Lightning Ice Golem
Lightning Bomber Executioner
Lightning Executioner Mega Knight
Lightning
Bomber Lightning
Lightning Bomber Executioner Mega Knight
Lightning Bomber Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Ice Golem Bomber Executioner Mega Knight
Executioner Lightning
Lightning Mega Knight
Lightning
Lightning Ice Golem Executioner
Lightning
Lightning
Lightning Bomber Mega Knight
Lightning
Mega Knight
Lightning
Lightning
Lightning Executioner
Lightning Executioner Mega Knight
Bomber Ice Golem Executioner Lightning
Lightning
Executioner Mega Knight
Lightning
Executioner Lightning
Lightning Executioner Goblin Giant Mega Knight
Lightning Mega Knight

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