My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Golem Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Wall Breakers Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Fisherman
Giant Snowball
Flying Machine Wall Breakers Guards Fisherman
Zap
Flying Machine Wall Breakers Guards Fisherman
Barbarian Barrel
Wall Breakers Guards Royal Ghost
The Log
Wall Breakers Guards Fisherman
Earthquake
Guards
Arrows
Flying Machine Wall Breakers Guards
Royal Delivery
Flying Machine Wall Breakers Guards Royal Ghost Fisherman
Fireball
Flying Machine Wall Breakers Fisherman
Poison
Flying Machine Guards Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Guards Royal Ghost Fisherman Flying Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Flying Machine Wall Breakers Guards Golem Royal Ghost Fisherman
Flying Machine
Zap Mirror Golem Royal Ghost
Mirror
Zap Flying Machine Wall Breakers Royal Ghost
Wall Breakers
Zap Mirror Royal Ghost
Guards
Zap
Golem
Zap Flying Machine
Royal Ghost
Zap Flying Machine Mirror Wall Breakers Fisherman
Fisherman
Zap Royal Ghost

Defense Synergies 2 8

Zap
Mirror Flying Machine Guards Royal Ghost Fisherman
Flying Machine
Zap Mirror Guards Royal Ghost Fisherman
Mirror
Zap Flying Machine
Wall Breakers
Guards
Fisherman Zap Flying Machine
Golem
Royal Ghost
Zap Flying Machine
Fisherman
Guards Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Zap Flying Machine Fisherman
Fisherman
Guards Fisherman
Zap Flying Machine Guards Royal Ghost
Zap Flying Machine
Zap Flying Machine
Fisherman
Guards Royal Ghost Fisherman
Guards Zap Flying Machine Royal Ghost Fisherman
Zap Flying Machine
Zap Flying Machine Guards
Zap Guards Royal Ghost
Zap Fisherman
Fisherman
Zap Flying Machine Guards Royal Ghost Fisherman
Zap Flying Machine Guards Royal Ghost Fisherman
Fisherman
Royal Ghost Flying Machine Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Royal Ghost Fisherman
Zap Flying Machine Royal Ghost Fisherman
Guards Zap Fisherman
Guards Zap Fisherman
Guards Fisherman
Zap Flying Machine
Guards Flying Machine
Fisherman
Zap Flying Machine
Guards
Flying Machine Guards
Zap Guards
Guards
Flying Machine
Guards Zap Flying Machine Fisherman
Zap Flying Machine Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Royal Ghost
Zap Flying Machine Royal Ghost Fisherman
Flying Machine
Flying Machine Guards
Zap
Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Fisherman
Guards Fisherman
Zap Flying Machine Fisherman
Zap Flying Machine
Flying Machine Fisherman
Flying Machine Fisherman
Zap Flying Machine Fisherman
Zap Flying Machine
Flying Machine
Fisherman
Zap Flying Machine Fisherman
Zap Flying Machine
Fisherman
Zap Flying Machine
Zap
Fisherman
Zap Flying Machine Royal Ghost Fisherman
Zap Flying Machine Fisherman
Zap Fisherman
Zap Flying Machine
Zap Flying Machine Guards
Zap
Zap
Zap Flying Machine Guards
Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Guards
Zap Flying Machine
Zap Flying Machine Royal Ghost

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