My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Balloon
Fireball
Minion Horde Wizard Skeleton Army Balloon
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Minion Horde Wizard Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Skeleton Army Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Mirror
Wizard
Rage Balloon Mega Knight
Rocket
Mirror
Mirror
Minion Horde Rocket Skeleton Army Balloon
Rage
Minion Horde Balloon Wizard
Skeleton Army
Mirror
Balloon
Rage Wizard Mirror Mega Knight
Mega Knight
Minion Horde Wizard Balloon

Defense Synergies 2 3

Minion Horde
Mirror
Wizard
Skeleton Army Mega Knight
Rocket
Mirror
Minion Horde Skeleton Army Mega Knight
Rage
Skeleton Army
Mirror Wizard
Balloon
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Skeleton Army Mega Knight
Minion Horde Rocket Skeleton Army Mega Knight
Minion Horde Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Mega Knight
Minion Horde Rocket Wizard
Rocket Mega Knight
Minion Horde Skeleton Army
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Wizard Mega Knight
Minion Horde Wizard
Minion Horde Skeleton Army Mega Knight Wizard Rocket
Wizard Rocket Skeleton Army Mega Knight Minion Horde
Skeleton Army Minion Horde Mega Knight
Minion Horde Rocket Skeleton Army Mega Knight
Minion Horde Wizard Mega Knight Skeleton Army
Mega Knight Minion Horde Wizard Skeleton Army
Wizard Mega Knight
Wizard Skeleton Army Mega Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Wizard Rocket Mega Knight
Skeleton Army Mega Knight Minion Horde Rocket
Rocket Skeleton Army Mega Knight Minion Horde
Minion Horde Skeleton Army Mega Knight
Wizard Rocket Minion Horde
Rocket Skeleton Army Minion Horde
Mega Knight Minion Horde Skeleton Army
Minion Horde Rocket Mega Knight Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Mega Knight
Skeleton Army Minion Horde Rocket
Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde Mega Knight
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Wizard Mega Knight
Rocket Wizard Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Rocket
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde
Minion Horde Mega Knight
Rocket Wizard
Minion Horde Rocket Skeleton Army
Rocket Wizard
Minion Horde Wizard Rocket Mega Knight
Wizard
Rocket
Minion Horde Mega Knight
Minion Horde Rocket
Rocket
Rocket Mega Knight
Wizard Rocket Mega Knight

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