My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Balloon Bowler Golem Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Rascals
The Log
Rascals
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Baby Dragon Balloon Bowler
Fireball
Rascals Baby Dragon Balloon Bowler
Poison
Rascals Balloon
Lightning
Baby Dragon Balloon Bowler Monk
Rocket
Rascals Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon Bowler Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Baby Dragon Rascals Balloon Bowler Monk Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Baby Dragon Rascals Balloon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Bowler
Rascals
Baby Dragon Balloon
Rocket
Golem
Baby Dragon
Golem Rascals Balloon Bowler
Balloon
Arrows Rascals Baby Dragon Golem
Bowler
Arrows Baby Dragon
Golem
Arrows Baby Dragon Rocket Balloon
Monk

Defense Synergies 0 4

Arrows
Bowler Monk
Rascals
Baby Dragon
Rocket
Baby Dragon
Rascals Bowler
Balloon
Bowler
Arrows Baby Dragon
Golem
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Baby Dragon
Rascals Monk
Rocket Bowler Rascals
Rascals Bowler Monk
Arrows Rocket Bowler Monk
Arrows Bowler Rascals Baby Dragon
Rocket Arrows Rascals Baby Dragon
Rocket Bowler Arrows Rascals Baby Dragon Monk
Rascals
Rascals Bowler
Arrows Rascals Baby Dragon Bowler
Arrows Rascals Baby Dragon
Bowler Rascals Rocket
Rocket Bowler Arrows Rascals Baby Dragon
Rascals
Rocket Monk Rascals Bowler
Arrows Rascals Bowler
Arrows Rascals Baby Dragon Bowler
Arrows Baby Dragon Rascals Bowler
Rascals Bowler Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Bowler
Arrows Rocket Baby Dragon Bowler Monk
Rascals Rocket Bowler
Rocket Bowler Rascals Monk
Rascals Bowler
Arrows Rocket Rascals Baby Dragon Monk
Rascals Rocket Bowler
Rascals
Rocket Baby Dragon Monk
Rascals Bowler
Rocket Monk Arrows Bowler
Rascals Rocket Bowler
Rascals Baby Dragon Bowler
Rascals Rocket Baby Dragon Bowler Monk
Arrows Bowler Rascals Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Rocket Baby Dragon Monk
Arrows Monk Baby Dragon Bowler
Rocket Arrows Baby Dragon
Arrows Rascals Rocket
Rocket Arrows Baby Dragon Bowler
Arrows Rocket Baby Dragon Monk
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Monk
Rocket Bowler
Rocket Monk Arrows Bowler
Monk Arrows Rocket Baby Dragon
Rocket Baby Dragon Bowler
Arrows Rocket Baby Dragon Monk
Arrows Baby Dragon
Rocket Arrows Baby Dragon Bowler
Arrows Rocket Baby Dragon Bowler
Monk Arrows Rocket
Rocket
Rocket Arrows Baby Dragon Bowler Monk
Rocket Arrows Baby Dragon Bowler Monk
Rocket Baby Dragon Bowler Monk
Rocket Arrows
Rocket Bowler Monk
Rocket Arrows Baby Dragon Monk
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler Monk
Arrows Baby Dragon Bowler Monk
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Rocket
Bowler
Arrows Rocket
Rocket Arrows Monk
Rocket Arrows Bowler Monk
Rocket
Rocket Arrows Baby Dragon Monk
Arrows
Rascals Rocket Baby Dragon Bowler
Arrows Baby Dragon Bowler
Rocket Monk Arrows
Rascals Rocket Baby Dragon Bowler
Rocket
Rocket Baby Dragon Bowler Monk
Rocket Bowler Monk

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