My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Cannon Cart Miner
Giant Snowball
Skeletons Spear Goblins Bomber Miner
Zap
Skeletons Spear Goblins Bomber Cannon Cart
Barbarian Barrel
Skeletons Spear Goblins Bomber Cannon Cart
The Log
Skeletons Spear Goblins Bomber Cannon Cart
Earthquake
Skeletons Spear Goblins Bomber
Arrows
Skeletons Spear Goblins Bomber
Royal Delivery
Skeletons Spear Goblins Bomber Cannon Cart Miner
Fireball
Bomber Cannon Cart
Poison
Spear Goblins Bomber
Lightning
Cannon Cart Monk
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber The Log Miner Cannon Cart Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bomber The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Cannon Cart
Bomber
Cannon Cart Miner Monk
Rocket
Miner
Cannon Cart
The Log Spear Goblins Bomber Miner
The Log
Cannon Cart Miner
Miner
Spear Goblins Bomber Rocket Cannon Cart The Log
Monk
Bomber

Defense Synergies 0 11

Skeletons
Spear Goblins Bomber Cannon Cart The Log Monk
Spear Goblins
Skeletons Cannon Cart The Log
Bomber
Skeletons The Log Miner
Rocket
The Log
Cannon Cart
Skeletons Spear Goblins
The Log
Skeletons Spear Goblins Bomber Rocket Miner
Miner
Bomber The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Spear Goblins Bomber The Log
Skeletons Cannon Cart The Log Monk
Rocket Skeletons Bomber Cannon Cart
Skeletons Cannon Cart Monk
Bomber Rocket The Log Monk
The Log Skeletons Spear Goblins Bomber Cannon Cart
Rocket Spear Goblins
Rocket Cannon Cart The Log Monk
Skeletons
Skeletons Spear Goblins Bomber Cannon Cart Miner
Skeletons Spear Goblins Bomber Cannon Cart The Log
Spear Goblins
Skeletons Bomber Rocket Cannon Cart The Log
Bomber Rocket Cannon Cart The Log
Cannon Cart
Rocket Monk The Log
Skeletons Bomber Cannon Cart
Spear Goblins Bomber Cannon Cart The Log
The Log Spear Goblins Bomber Cannon Cart
Cannon Cart
Bomber Spear Goblins Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Cannon Cart
Bomber Rocket Cannon Cart The Log Miner Monk
Skeletons Spear Goblins Rocket Cannon Cart The Log
Rocket Cannon Cart The Log Monk
Skeletons Cannon Cart
Rocket Skeletons Monk
Rocket Skeletons Spear Goblins Cannon Cart
Cannon Cart
Rocket Skeletons Spear Goblins Cannon Cart The Log Monk
Skeletons
Cannon Cart
Rocket Monk The Log
Rocket Cannon Cart Skeletons
Bomber Cannon Cart
Skeletons Spear Goblins Bomber Rocket Cannon Cart The Log Monk
Bomber Cannon Cart The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Monk
Monk The Log Miner
Rocket Cannon Cart The Log Miner
Cannon Cart Rocket The Log
Bomber Rocket The Log
Spear Goblins Rocket Monk
Bomber The Log
The Log
The Log Miner Monk
Rocket
Rocket Miner Monk Cannon Cart The Log
Monk Rocket
Rocket Cannon Cart The Log Miner
Rocket Cannon Cart Monk
Cannon Cart The Log
Rocket Spear Goblins Bomber Cannon Cart The Log
Rocket Cannon Cart The Log
Monk Rocket
Bomber Rocket
Rocket Bomber The Log Monk
Rocket Bomber The Log Miner Monk
Rocket The Log Monk
Rocket
Rocket The Log Monk
Rocket Cannon Cart The Log Monk
The Log Bomber
The Log Miner Monk
The Log Miner Monk
Rocket Miner The Log
Rocket
Bomber Rocket The Log Miner
Rocket Monk
Rocket The Log Monk
Spear Goblins Rocket Cannon Cart
Rocket Monk
The Log
Miner Rocket Cannon Cart
The Log Bomber
Rocket Monk
Cannon Cart
Rocket The Log
Rocket
Rocket Cannon Cart The Log Miner Monk
Cannon Cart
Rocket Monk

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