My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Suspicious Bush Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Cannon Cart Skeleton King
Giant Snowball
Archers Skeleton Dragons Guards Skeleton King
Zap
Archers Mortar Guards Cannon Cart Skeleton King
Barbarian Barrel
Archers Mortar Guards Cannon Cart Skeleton King
The Log
Archers Suspicious Bush Guards Cannon Cart Skeleton King
Earthquake
Archers Mortar Guards Skeleton King
Arrows
Archers Skeleton Dragons Suspicious Bush Guards Skeleton King
Royal Delivery
Archers Skeleton Dragons Guards Cannon Cart Skeleton King
Fireball
Archers Skeleton Dragons Mortar Suspicious Bush Cannon Cart Skeleton King
Poison
Archers Skeleton Dragons Mortar Suspicious Bush Guards Skeleton King
Lightning
Skeleton Dragons Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Archers Arrows Guards Skeleton Dragons Mortar Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Archers Arrows Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar
Arrows
Archers Mortar Cannon Cart
Skeleton Dragons
Mortar Cannon Cart
Mortar
Archers Arrows Skeleton Dragons Skeleton King
Suspicious Bush
Guards
Cannon Cart
Arrows Skeleton Dragons
Skeleton King
Mortar

Defense Synergies 0 13

Archers
Skeleton Dragons Mortar Guards Cannon Cart Skeleton King
Arrows
Mortar Cannon Cart
Skeleton Dragons
Archers Mortar Guards Cannon Cart
Mortar
Archers Arrows Skeleton Dragons Guards Skeleton King
Suspicious Bush
Guards
Archers Skeleton Dragons Mortar Cannon Cart
Cannon Cart
Archers Arrows Skeleton Dragons Guards
Skeleton King
Archers Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Dragons Mortar
Skeleton Dragons Mortar Cannon Cart
Mortar Archers Skeleton Dragons Cannon Cart
Skeleton Dragons Mortar Guards Cannon Cart Skeleton King
Arrows
Arrows Archers Skeleton Dragons Guards Cannon Cart
Skeleton Dragons Archers Arrows Mortar
Arrows Skeleton Dragons Cannon Cart
Mortar Skeleton King
Guards Archers Cannon Cart
Archers Skeleton Dragons Guards Arrows Cannon Cart Skeleton King
Arrows Skeleton Dragons Archers
Mortar Skeleton Dragons Guards Cannon Cart
Arrows Skeleton Dragons Mortar Guards Cannon Cart Skeleton King
Mortar Cannon Cart Skeleton King
Mortar
Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Mortar Archers Skeleton Dragons Guards Cannon Cart
Arrows Mortar Archers Skeleton Dragons Guards Cannon Cart
Mortar Cannon Cart
Skeleton Dragons Archers Arrows Guards Cannon Cart
Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Cannon Cart
Archers Arrows Skeleton Dragons Mortar Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Arrows Skeleton Dragons Archers
Guards Archers Cannon Cart
Cannon Cart
Skeleton Dragons Mortar Cannon Cart
Skeleton Dragons Guards
Guards Cannon Cart
Arrows Guards
Cannon Cart Guards Skeleton King
Archers Skeleton Dragons Cannon Cart
Guards Archers Skeleton Dragons Mortar Cannon Cart Skeleton King
Arrows Archers Skeleton Dragons Cannon Cart Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Mortar Guards
Arrows Mortar Skeleton Dragons
Arrows Skeleton Dragons Cannon Cart
Cannon Cart Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons
Archers Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mortar
Guards
Arrows Skeleton Dragons Mortar Cannon Cart
Archers Arrows Skeleton Dragons
Skeleton Dragons Mortar Cannon Cart
Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Mortar
Skeleton Dragons
Archers Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Skeleton Dragons Mortar
Arrows Mortar Skeleton Dragons
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar
Archers Arrows Skeleton Dragons
Skeleton Dragons Guards
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons
Arrows
Archers Guards Cannon Cart
Archers Arrows Skeleton Dragons
Arrows
Skeleton Dragons Cannon Cart
Arrows Skeleton Dragons Mortar Skeleton King
Arrows
Skeleton Dragons Cannon Cart
Skeleton Dragons Guards Skeleton King
Skeleton Dragons
Mortar Cannon Cart
Cannon Cart
Skeleton Dragons Mortar

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