My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart Miner Skeleton King
Giant Snowball
Goblin Gang Musketeer Miner Skeleton King
Zap
Goblin Gang Mortar Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Mortar Musketeer Cannon Cart Skeleton King
The Log
Goblin Gang Suspicious Bush Musketeer Cannon Cart Skeleton King
Earthquake
Goblin Gang Mortar Skeleton King
Arrows
Goblin Gang Suspicious Bush Skeleton King
Royal Delivery
Goblin Gang Musketeer Cannon Cart Miner Skeleton King
Fireball
Goblin Gang Mortar Suspicious Bush Musketeer Cannon Cart Skeleton King
Poison
Goblin Gang Mortar Suspicious Bush Musketeer Skeleton King
Lightning
Mortar Musketeer Cannon Cart Skeleton King
Rocket
Mortar Musketeer Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Goblin Gang Miner Mortar Musketeer Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Goblin Gang Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Cannon Cart Miner
Goblin Gang
Miner Mortar Cannon Cart Skeleton King
Mortar
Miner Arrows Goblin Gang Musketeer Skeleton King
Suspicious Bush
Miner
Musketeer
Mortar Cannon Cart Miner
Cannon Cart
Arrows Goblin Gang Musketeer Miner
Miner
Goblin Gang Mortar Arrows Suspicious Bush Musketeer Cannon Cart Skeleton King
Skeleton King
Goblin Gang Mortar Miner

Defense Synergies 1 10

Arrows
Mortar Cannon Cart
Goblin Gang
Musketeer Mortar Cannon Cart Miner
Mortar
Arrows Goblin Gang Musketeer Skeleton King
Suspicious Bush
Musketeer
Goblin Gang Mortar Cannon Cart Miner Skeleton King
Cannon Cart
Arrows Goblin Gang Musketeer
Miner
Goblin Gang Musketeer
Skeleton King
Mortar Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Musketeer
Goblin Gang Mortar Musketeer Cannon Cart
Goblin Gang Mortar Musketeer Cannon Cart
Goblin Gang Mortar Musketeer Cannon Cart Skeleton King
Arrows
Arrows Goblin Gang Musketeer Cannon Cart
Musketeer Arrows Goblin Gang Mortar
Arrows Musketeer Cannon Cart
Goblin Gang Mortar Musketeer Skeleton King
Goblin Gang Musketeer Cannon Cart Miner
Goblin Gang Arrows Musketeer Cannon Cart Skeleton King
Arrows Musketeer Goblin Gang
Mortar Goblin Gang Musketeer Cannon Cart
Arrows Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar
Arrows Goblin Gang Mortar Musketeer Cannon Cart
Arrows Mortar Goblin Gang Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Mortar Musketeer Cannon Cart
Goblin Gang Arrows Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Arrows Goblin Gang Mortar Musketeer Cannon Cart Miner
Goblin Gang Musketeer Cannon Cart
Goblin Gang Musketeer Cannon Cart
Goblin Gang Musketeer Cannon Cart
Arrows Goblin Gang Musketeer
Goblin Gang Musketeer Cannon Cart
Cannon Cart
Mortar Cannon Cart
Goblin Gang Musketeer
Musketeer Cannon Cart
Arrows
Cannon Cart Goblin Gang Skeleton King
Musketeer Cannon Cart
Goblin Gang Mortar Musketeer Cannon Cart Skeleton King
Arrows Musketeer Cannon Cart Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer
Arrows Mortar Musketeer Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows Musketeer
Arrows Mortar
Arrows Musketeer
Arrows Mortar Musketeer
Arrows
Arrows Miner Mortar
Goblin Gang Musketeer
Miner Arrows Mortar Musketeer Cannon Cart
Arrows Musketeer
Mortar Musketeer Cannon Cart Miner
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar
Arrows Mortar Musketeer
Arrows Mortar Miner
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar
Arrows Mortar Miner Musketeer
Arrows Mortar Musketeer Miner
Miner Arrows Mortar Musketeer
Arrows Musketeer
Musketeer
Arrows Mortar Musketeer Miner
Arrows
Arrows
Goblin Gang Musketeer Cannon Cart
Arrows Musketeer
Arrows
Miner Goblin Gang Musketeer Cannon Cart
Arrows Mortar Musketeer Skeleton King
Arrows
Musketeer Cannon Cart
Goblin Gang Musketeer Skeleton King
Musketeer
Mortar Musketeer Cannon Cart Miner
Cannon Cart
Mortar

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