My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Phoenix Mother Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Phoenix Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider Skeleton King
Giant Snowball
Barbarians Ram Rider Skeleton King
Zap
Mortar Ram Rider Skeleton King
Barbarian Barrel
Mortar Barbarians Skeleton King
The Log
Barbarians Ram Rider Skeleton King
Earthquake
Mortar Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Mother Witch Ram Rider Skeleton King
Fireball
Mortar Barbarians Mother Witch Ram Rider Skeleton King
Poison
Mortar Barbarians Phoenix Mother Witch Skeleton King
Lightning
Mortar Phoenix Mother Witch Ram Rider Skeleton King
Rocket
Mortar Barbarians Phoenix Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Mortar Poison Phoenix Mother Witch Skeleton King Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Mortar Poison Phoenix

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ram Rider Skeleton King
Barbarians
Void
Poison
Poison
Void Mother Witch Ram Rider
Phoenix
Mother Witch
Poison Ram Rider
Ram Rider
Mortar Poison Mother Witch
Skeleton King
Mortar

Defense Synergies 0 5

Mortar
Poison Skeleton King
Barbarians
Void
Poison
Poison
Mortar Void Mother Witch
Phoenix
Mother Witch
Poison Skeleton King
Ram Rider
Skeleton King
Mortar Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Void Ram Rider
Barbarians Mortar Phoenix Ram Rider
Mortar Barbarians Ram Rider Void
Barbarians Mortar Phoenix Ram Rider Skeleton King
Barbarians Poison
Mother Witch
Ram Rider Mortar Void Poison Phoenix
Barbarians Void Poison Phoenix Ram Rider
Barbarians Mortar Phoenix Skeleton King
Barbarians Phoenix
Barbarians Poison Mother Witch Ram Rider Skeleton King
Poison Phoenix Ram Rider
Mortar Barbarians Ram Rider
Mortar Barbarians Poison Skeleton King
Barbarians Mortar Phoenix Ram Rider Skeleton King
Barbarians Mortar Ram Rider
Barbarians Mortar Poison
Mortar Barbarians Ram Rider
Mortar Poison Barbarians Mother Witch Ram Rider
Barbarians Mortar Phoenix Ram Rider
Barbarians Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void
Void Poison Mortar Phoenix
Barbarians Ram Rider
Barbarians Phoenix Ram Rider
Barbarians Phoenix Ram Rider
Poison Mother Witch Ram Rider
Barbarians Void Phoenix Ram Rider
Barbarians Phoenix
Void Mortar Barbarians Poison Phoenix
Barbarians Phoenix
Barbarians Phoenix
Barbarians Void Poison Phoenix
Barbarians Ram Rider Skeleton King
Barbarians
Barbarians Phoenix Mortar Poison Skeleton King
Poison Barbarians Phoenix Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Mortar
Mortar Void Poison Ram Rider
Void Poison
Barbarians Void Poison
Poison Mortar
Poison Mother Witch Ram Rider
Mortar Poison
Poison Ram Rider
Void Poison Mortar Ram Rider
Void Poison
Void Poison Mortar Ram Rider
Void Poison
Poison Mortar Void
Mortar Void Poison
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Void Mortar Poison
Mortar Poison Mother Witch
Void Poison
Void Poison
Void
Mortar Barbarians Void Poison
Poison Mother Witch Mortar
Mortar Void Poison Ram Rider
Void Mortar Poison Ram Rider
Void Poison Mortar
Poison Mother Witch
Void Poison
Void
Void Poison Mortar
Void Poison
Poison
Barbarians Void
Poison Ram Rider
Void Poison
Mortar Poison Skeleton King
Void Poison
Poison Skeleton King
Void Poison
Void Poison Mortar

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