My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Cannon Cart Skeleton King
Giant Snowball
Bats Skeleton Dragons Guards Skeleton King
Zap
Bats Mortar Guards Cannon Cart Skeleton King
Barbarian Barrel
Mortar Guards Cannon Cart Skeleton King
The Log
Guards Cannon Cart Skeleton King
Earthquake
Mortar Guards Skeleton King
Arrows
Bats Skeleton Dragons Guards Skeleton King
Royal Delivery
Bats Skeleton Dragons Guards Cannon Cart Skeleton King
Fireball
Skeleton Dragons Mortar Cannon Cart Skeleton King
Poison
Bats Skeleton Dragons Mortar Guards Skeleton King
Lightning
Skeleton Dragons Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Skeleton Dragons Mortar Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Mortar Cannon Cart Skeleton King
Arrows
Mortar Cannon Cart
Skeleton Dragons
Bats Mortar Cannon Cart
Mortar
Bats Arrows Skeleton Dragons The Log Skeleton King
Guards
The Log
Cannon Cart
The Log Bats Arrows Skeleton Dragons
The Log
Cannon Cart Mortar Guards
Skeleton King
Bats Mortar

Defense Synergies 1 14

Bats
Mortar Cannon Cart The Log Skeleton King
Arrows
Mortar Cannon Cart
Skeleton Dragons
The Log Mortar Guards Cannon Cart
Mortar
Bats Arrows Skeleton Dragons Guards The Log Skeleton King
Guards
Skeleton Dragons Mortar Cannon Cart The Log
Cannon Cart
Bats Arrows Skeleton Dragons Guards
The Log
Skeleton Dragons Bats Mortar Guards
Skeleton King
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Dragons Mortar The Log
Bats Skeleton Dragons Mortar Cannon Cart The Log
Mortar Bats Skeleton Dragons Cannon Cart
Bats Skeleton Dragons Mortar Guards Cannon Cart Skeleton King
Arrows The Log
Arrows The Log Bats Skeleton Dragons Guards Cannon Cart
Bats Skeleton Dragons Arrows Mortar
Arrows Skeleton Dragons Cannon Cart The Log
Mortar Skeleton King
Guards Cannon Cart
Bats Skeleton Dragons Guards Arrows Cannon Cart The Log Skeleton King
Arrows Skeleton Dragons Bats
Mortar Bats Skeleton Dragons Guards Cannon Cart The Log
Bats Arrows Skeleton Dragons Mortar Guards Cannon Cart The Log Skeleton King
Mortar Cannon Cart Skeleton King
Mortar The Log
Bats Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Mortar Bats Skeleton Dragons Guards Cannon Cart The Log
Arrows Mortar The Log Bats Skeleton Dragons Guards Cannon Cart
Mortar Cannon Cart
Skeleton Dragons Bats Arrows Guards Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Arrows Skeleton Dragons Mortar Cannon Cart The Log
Guards Bats Cannon Cart The Log
Guards Bats Cannon Cart The Log
Guards Cannon Cart
Arrows Skeleton Dragons Bats
Guards Bats Cannon Cart
Cannon Cart
Bats Skeleton Dragons Mortar Cannon Cart The Log
Skeleton Dragons Guards
Bats Guards Cannon Cart
Arrows Guards The Log
Cannon Cart Guards Skeleton King
Skeleton Dragons Cannon Cart
Guards Bats Skeleton Dragons Mortar Cannon Cart The Log Skeleton King
Bats Arrows Skeleton Dragons Cannon Cart The Log Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Mortar Guards The Log
Arrows Mortar Skeleton Dragons The Log
Arrows Skeleton Dragons Cannon Cart The Log
Cannon Cart Arrows Skeleton Dragons Guards The Log
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Bats
Arrows Skeleton Dragons Mortar The Log
Arrows The Log Skeleton Dragons
Arrows The Log Skeleton Dragons Mortar
Bats Guards
Arrows Skeleton Dragons Mortar Cannon Cart The Log
Arrows Skeleton Dragons
Skeleton Dragons Mortar Cannon Cart The Log
Arrows Skeleton Dragons Mortar Cannon Cart
Arrows Skeleton Dragons Mortar Cannon Cart The Log
Arrows Skeleton Dragons Mortar Cannon Cart The Log
Arrows Skeleton Dragons Mortar Cannon Cart The Log
Arrows Mortar
Bats Skeleton Dragons
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Mortar The Log
Skeleton Dragons The Log
Arrows Skeleton Dragons
The Log
Arrows Skeleton Dragons Mortar Cannon Cart The Log
Arrows The Log Skeleton Dragons Mortar
Arrows Mortar The Log Skeleton Dragons
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Mortar The Log
Bats Arrows Skeleton Dragons
Bats Skeleton Dragons Guards
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons
Arrows The Log
Bats Guards Cannon Cart
Arrows Skeleton Dragons
Arrows The Log
Skeleton Dragons Cannon Cart
Arrows The Log Skeleton Dragons Mortar Skeleton King
Arrows
Skeleton Dragons Cannon Cart
Bats Skeleton Dragons Guards The Log Skeleton King
Bats Skeleton Dragons
Mortar Cannon Cart The Log
Cannon Cart
Skeleton Dragons Mortar

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