My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Cannon Cart Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Mortar Guards Cannon Cart
Barbarian Barrel
Mortar Guards Cannon Cart Ice Wizard
The Log
Guards Cannon Cart
Earthquake
Mortar Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Cannon Cart Miner Ice Wizard
Fireball
Mortar Cannon Cart Ice Wizard
Poison
Bats Mortar Guards Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Miner Ice Wizard Mortar Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Cannon Cart
Arrows
Mortar Cannon Cart Miner
Mortar
Miner Bats Arrows The Log
Guards
Miner The Log
Cannon Cart
The Log Bats Arrows Miner
The Log
Cannon Cart Mortar Guards Miner
Miner
Bats Mortar Guards Arrows Cannon Cart The Log
Ice Wizard

Defense Synergies 0 16

Bats
Mortar Cannon Cart The Log Ice Wizard
Arrows
Mortar Cannon Cart Ice Wizard
Mortar
Bats Arrows Guards The Log Ice Wizard
Guards
Mortar Cannon Cart The Log Ice Wizard
Cannon Cart
Bats Arrows Guards Ice Wizard
The Log
Bats Mortar Guards Miner Ice Wizard
Miner
The Log
Ice Wizard
Bats Arrows Mortar Guards Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar The Log
Bats Mortar Cannon Cart The Log Ice Wizard
Mortar Bats Cannon Cart Ice Wizard
Bats Mortar Guards Cannon Cart Ice Wizard
Arrows The Log
Arrows The Log Bats Guards Cannon Cart Ice Wizard
Bats Arrows Mortar Ice Wizard
Arrows Cannon Cart The Log
Mortar Ice Wizard
Guards Cannon Cart Miner Ice Wizard
Bats Guards Ice Wizard Arrows Cannon Cart The Log
Arrows Bats Ice Wizard
Mortar Bats Guards Cannon Cart The Log Ice Wizard
Bats Arrows Mortar Guards Cannon Cart The Log
Mortar Cannon Cart
Mortar The Log
Bats Arrows Mortar Cannon Cart
Arrows Mortar Bats Guards Cannon Cart The Log Ice Wizard
Arrows Mortar The Log Bats Guards Cannon Cart Ice Wizard
Mortar Cannon Cart
Bats Arrows Guards Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Arrows Mortar Cannon Cart The Log Miner
Guards Bats Cannon Cart The Log
Guards Bats Cannon Cart The Log
Guards Cannon Cart
Arrows Bats Ice Wizard
Guards Bats Cannon Cart Ice Wizard
Cannon Cart
Bats Mortar Cannon Cart The Log
Guards
Bats Guards Cannon Cart
Arrows Guards The Log
Cannon Cart Guards
Cannon Cart
Guards Bats Mortar Cannon Cart The Log
Bats Arrows Cannon Cart The Log Ice Wizard
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards The Log
Arrows Mortar The Log Miner Ice Wizard
Arrows Cannon Cart The Log Miner
Cannon Cart Arrows Guards The Log
Arrows Mortar The Log
Arrows Bats Ice Wizard
Arrows Mortar The Log
Arrows The Log Ice Wizard
Arrows The Log Miner Mortar
Bats Guards
Miner Arrows Mortar Cannon Cart The Log
Arrows
Mortar Cannon Cart The Log Miner
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart The Log
Arrows Mortar Cannon Cart The Log
Arrows Mortar Cannon Cart The Log
Arrows Mortar
Bats
Arrows Mortar The Log
Arrows Mortar The Log Miner
The Log
Arrows
The Log
Arrows Mortar Cannon Cart The Log
Arrows The Log Mortar Ice Wizard
Arrows Mortar The Log Miner Ice Wizard
Arrows Mortar The Log Miner
Miner Arrows Mortar The Log
Bats Arrows Ice Wizard
Bats Guards
Arrows Mortar The Log Miner
Arrows
Arrows The Log
Bats Guards Cannon Cart
Arrows Ice Wizard
Arrows The Log
Miner Cannon Cart
Arrows The Log Mortar
Arrows
Cannon Cart
Bats Guards The Log
Bats
Mortar Cannon Cart The Log Miner
Cannon Cart
Mortar

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