My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Cannon Cart Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Cannon Cart Miner Fisherman
Giant Snowball
Skeletons Bats Miner Fisherman
Zap
Skeletons Bats Mortar Cannon Cart Fisherman
Barbarian Barrel
Skeletons Mortar Cannon Cart
The Log
Skeletons Cannon Cart Fisherman
Earthquake
Skeletons Mortar
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Cannon Cart Miner Fisherman
Fireball
Mortar Cannon Cart Fisherman
Poison
Bats Mortar Fisherman
Lightning
Mortar Cannon Cart Fisherman
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Miner Fisherman Mortar Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Mortar Cannon Cart Fisherman
Arrows
Mortar Cannon Cart Miner
Mortar
Miner Bats Arrows The Log
Cannon Cart
The Log Bats Arrows Miner Fisherman
The Log
Cannon Cart Mortar Miner Fisherman
Miner
Bats Mortar Arrows Cannon Cart The Log
Fisherman
Bats Cannon Cart The Log

Defense Synergies 1 13

Skeletons
Fisherman Bats Mortar Cannon Cart The Log
Bats
Skeletons Mortar Cannon Cart The Log Fisherman
Arrows
Mortar Cannon Cart
Mortar
Skeletons Bats Arrows The Log
Cannon Cart
Skeletons Bats Arrows
The Log
Skeletons Bats Mortar Miner Fisherman
Miner
The Log
Fisherman
Skeletons Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar The Log
Skeletons Bats Mortar Cannon Cart The Log Fisherman
Mortar Fisherman Skeletons Bats Cannon Cart
Skeletons Bats Mortar Cannon Cart Fisherman
Arrows The Log
Arrows The Log Skeletons Bats Cannon Cart
Bats Arrows Mortar
Arrows Cannon Cart The Log
Skeletons Mortar Fisherman
Skeletons Cannon Cart Miner Fisherman
Bats Skeletons Arrows Cannon Cart The Log Fisherman
Arrows Bats
Mortar Skeletons Bats Cannon Cart The Log
Bats Arrows Mortar Cannon Cart The Log
Mortar Cannon Cart
Mortar The Log Fisherman
Skeletons Bats Arrows Mortar Cannon Cart Fisherman
Arrows Mortar Bats Cannon Cart The Log Fisherman
Arrows Mortar The Log Bats Cannon Cart Fisherman
Mortar Cannon Cart Fisherman
Bats Arrows Cannon Cart The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart Fisherman
Arrows Mortar Cannon Cart The Log Miner Fisherman
Skeletons Bats Cannon Cart The Log Fisherman
Bats Cannon Cart The Log Fisherman
Skeletons Cannon Cart Fisherman
Arrows Skeletons Bats
Skeletons Bats Cannon Cart
Cannon Cart Fisherman
Skeletons Bats Mortar Cannon Cart The Log
Skeletons
Bats Cannon Cart
Arrows The Log
Cannon Cart Skeletons
Cannon Cart
Skeletons Bats Mortar Cannon Cart The Log Fisherman
Bats Arrows Cannon Cart The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar The Log Miner Fisherman
Arrows Cannon Cart The Log Miner
Cannon Cart Arrows The Log
Arrows Mortar The Log
Arrows Bats
Arrows Mortar The Log
Arrows The Log
Arrows The Log Miner Mortar Fisherman
Bats Fisherman
Miner Arrows Mortar Cannon Cart The Log Fisherman
Arrows
Mortar Cannon Cart The Log Miner Fisherman
Arrows Mortar Cannon Cart Fisherman
Arrows Mortar Cannon Cart The Log Fisherman
Arrows Mortar Cannon Cart The Log
Arrows Mortar Cannon Cart The Log
Arrows Mortar
Bats Fisherman
Arrows Mortar The Log Fisherman
Arrows Mortar The Log Miner
The Log
Arrows
The Log Fisherman
Arrows Mortar Cannon Cart The Log
Arrows The Log Mortar
Fisherman
Arrows Mortar The Log Miner Fisherman
Arrows Mortar The Log Miner Fisherman
Miner Arrows Mortar The Log Fisherman
Bats Arrows
Bats
Arrows Mortar The Log Miner
Arrows
Arrows The Log
Bats Cannon Cart
Arrows
Arrows The Log
Miner Cannon Cart
Arrows The Log Mortar
Arrows
Cannon Cart
Bats The Log
Bats
Mortar Cannon Cart The Log Miner
Cannon Cart
Mortar

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