My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel Mortar
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Mortar Ice Wizard
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Ice Wizard
Fireball
Goblin Gang Skeleton Barrel Mortar Ice Wizard
Poison
Bats Goblin Gang Skeleton Barrel Mortar Ice Wizard
Lightning
Knight Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Skeleton Barrel Ice Wizard Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mortar
Knight
Bats Goblin Gang Skeleton Barrel Mortar Fireball The Log Ice Wizard
Goblin Gang
Knight Skeleton Barrel Mortar
Skeleton Barrel
Bats Knight Fireball Goblin Gang Mortar
Mortar
Knight Bats Goblin Gang Skeleton Barrel Fireball The Log
Fireball
Skeleton Barrel Knight Mortar The Log
The Log
Knight Mortar Fireball
Ice Wizard
Knight

Defense Synergies 4 15

Bats
Knight Mortar The Log Ice Wizard
Knight
Bats Goblin Gang Ice Wizard Mortar Fireball The Log
Goblin Gang
Knight Mortar The Log Ice Wizard
Skeleton Barrel
Fireball
Mortar
Bats Knight Goblin Gang Fireball The Log Ice Wizard
Fireball
The Log Knight Skeleton Barrel Mortar Ice Wizard
The Log
Fireball Bats Knight Goblin Gang Mortar Ice Wizard
Ice Wizard
Knight Bats Goblin Gang Mortar Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Mortar Fireball The Log
Bats Knight Goblin Gang Mortar The Log Ice Wizard
Goblin Gang Mortar Bats Knight Ice Wizard
Bats Knight Goblin Gang Mortar Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Bats Ice Wizard
Bats Goblin Gang Mortar Fireball Ice Wizard
Skeleton Barrel Fireball The Log
Goblin Gang Mortar Ice Wizard
Knight Goblin Gang Ice Wizard
Bats Goblin Gang Ice Wizard Knight Fireball The Log
Bats Goblin Gang Fireball Ice Wizard
Mortar Bats Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Bats Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar Fireball The Log
Bats Knight Goblin Gang Mortar Fireball
Mortar Fireball Bats Knight Goblin Gang The Log Ice Wizard
Mortar The Log Bats Knight Fireball Ice Wizard
Mortar
Goblin Gang Bats Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Skeleton Barrel Mortar The Log
Goblin Gang Bats Knight The Log
Goblin Gang Bats Knight Fireball The Log
Knight Goblin Gang
Fireball Bats Goblin Gang Skeleton Barrel Ice Wizard
Goblin Gang Bats Knight Fireball Ice Wizard
Knight
Bats Knight Mortar Fireball The Log
Goblin Gang
Bats Knight
Fireball The Log
Knight Goblin Gang Fireball
Fireball
Goblin Gang Bats Knight Mortar Fireball The Log
Bats Fireball The Log Ice Wizard
Mortar Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Mortar The Log
Mortar Fireball Skeleton Barrel The Log Ice Wizard
Skeleton Barrel Fireball The Log
Knight Skeleton Barrel Fireball The Log
Fireball Mortar The Log
Fireball Bats Skeleton Barrel Ice Wizard
Mortar The Log
Fireball The Log Skeleton Barrel Ice Wizard
Fireball The Log Skeleton Barrel Mortar
Bats Goblin Gang Fireball
Knight Skeleton Barrel Mortar Fireball The Log
Fireball
Knight Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball The Log
Mortar Fireball
Bats
Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Mortar Fireball The Log
The Log Mortar Fireball Ice Wizard
Mortar Fireball The Log Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel Mortar The Log
Fireball Skeleton Barrel Mortar The Log
Bats Fireball Ice Wizard
Bats Skeleton Barrel Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Skeleton Barrel Bats Goblin Gang Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Knight Goblin Gang
The Log Skeleton Barrel Mortar Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Skeleton Barrel Mortar Fireball The Log
Fireball Mortar

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