My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Cannon Cart Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Cannon Cart Graveyard
Giant Snowball
Bomber Guards Graveyard
Zap
Bomber Mortar Guards Cannon Cart Graveyard
Barbarian Barrel
Bomber Mortar Guards Cannon Cart Ice Wizard Graveyard
The Log
Bomber Guards Cannon Cart Graveyard
Earthquake
Bomber Mortar Guards Graveyard
Arrows
Bomber Guards Graveyard
Royal Delivery
Bomber Guards Cannon Cart Ice Wizard Graveyard
Fireball
Bomber Mortar Cannon Cart Ice Wizard
Poison
Bomber Mortar Guards Ice Wizard Graveyard
Lightning
Mortar Cannon Cart Ice Wizard Goblinstein
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Ice Wizard Mortar Poison Cannon Cart Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Guards Ice Wizard Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Cannon Cart Graveyard
Mortar
Bomber
Guards
Graveyard
Poison
Graveyard Cannon Cart
Cannon Cart
Bomber Poison Graveyard
Ice Wizard
Graveyard
Graveyard
Poison Bomber Guards Cannon Cart Ice Wizard
Goblinstein

Defense Synergies 0 10

Bomber
Mortar Guards
Mortar
Bomber Guards Poison Ice Wizard
Guards
Bomber Mortar Poison Cannon Cart Ice Wizard
Poison
Mortar Guards Ice Wizard
Cannon Cart
Guards Ice Wizard
Ice Wizard
Mortar Guards Poison Cannon Cart
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Mortar
Mortar Cannon Cart Ice Wizard
Mortar Bomber Cannon Cart Ice Wizard
Mortar Guards Cannon Cart Ice Wizard
Bomber Poison
Bomber Guards Cannon Cart Ice Wizard
Mortar Poison Ice Wizard
Poison Cannon Cart
Mortar Ice Wizard
Guards Bomber Cannon Cart Ice Wizard
Guards Poison Ice Wizard Bomber Cannon Cart
Poison Ice Wizard
Mortar Bomber Guards Cannon Cart Ice Wizard
Bomber Mortar Guards Poison Cannon Cart
Mortar Cannon Cart
Mortar
Bomber Mortar Poison Cannon Cart
Mortar Bomber Guards Cannon Cart Ice Wizard
Mortar Poison Bomber Guards Cannon Cart Ice Wizard
Mortar Cannon Cart
Bomber Guards Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Poison Bomber Mortar Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Poison Ice Wizard
Guards Cannon Cart Ice Wizard
Cannon Cart
Mortar Poison Cannon Cart
Guards
Guards Cannon Cart
Guards Poison
Cannon Cart Guards
Bomber Cannon Cart
Guards Bomber Mortar Poison Cannon Cart
Poison Bomber Cannon Cart Ice Wizard
Bomber Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Guards
Mortar Poison Ice Wizard
Poison Cannon Cart
Cannon Cart Guards Poison
Bomber Poison Mortar
Poison Ice Wizard
Bomber Mortar Poison
Poison Ice Wizard
Poison Mortar
Guards Poison
Poison Mortar Cannon Cart
Poison
Poison Mortar Cannon Cart
Mortar Poison Cannon Cart
Mortar Poison Cannon Cart
Bomber Mortar Poison Cannon Cart
Mortar Poison Cannon Cart
Mortar Poison
Bomber
Bomber Mortar Poison
Bomber Mortar Poison
Poison
Poison
Mortar Poison Cannon Cart
Poison Bomber Mortar Ice Wizard
Mortar Poison Ice Wizard
Mortar Poison
Poison Mortar
Poison Ice Wizard
Guards Poison
Poison Bomber Mortar
Poison
Poison
Guards Cannon Cart
Poison Ice Wizard
Poison Cannon Cart
Bomber Mortar Poison
Poison
Cannon Cart
Guards Poison
Poison
Poison Mortar Cannon Cart
Cannon Cart
Mortar

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