My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bomber Bats Goblin Gang Skeleton Barrel
Zap
Bomber Bats Goblin Gang Skeleton Barrel Mortar
Barbarian Barrel
Bomber Knight Goblin Gang Skeleton Barrel Mortar
The Log
Bomber Goblin Gang Skeleton Barrel
Earthquake
Bomber Goblin Gang Mortar
Arrows
Bomber Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bomber Bats Knight Goblin Gang Skeleton Barrel
Fireball
Bomber Goblin Gang Skeleton Barrel Mortar
Poison
Bomber Bats Goblin Gang Skeleton Barrel Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Goblin Gang Skeleton Barrel Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Skeleton Barrel Mortar
Bats
Knight Skeleton Barrel Bomber Mortar
Knight
Bats Goblin Gang Skeleton Barrel Mortar Bomber Fireball The Log
Goblin Gang
Knight Skeleton Barrel Mortar
Skeleton Barrel
Bats Knight Fireball Bomber Goblin Gang Mortar
Mortar
Knight Bomber Bats Goblin Gang Skeleton Barrel Fireball The Log
Fireball
Skeleton Barrel Knight Mortar The Log
The Log
Knight Mortar Fireball

Defense Synergies 4 13

Bomber
Knight Bats Mortar The Log
Bats
Knight Bomber Mortar The Log
Knight
Bomber Bats Goblin Gang Mortar Fireball The Log
Goblin Gang
Knight Mortar The Log
Skeleton Barrel
Fireball
Mortar
Bomber Bats Knight Goblin Gang Fireball The Log
Fireball
The Log Knight Skeleton Barrel Mortar
The Log
Fireball Bomber Bats Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Barrel Mortar Fireball The Log
Bats Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Bomber Bats Knight
Bats Knight Goblin Gang Mortar
Bomber Fireball The Log
Goblin Gang Fireball The Log Bomber Bats
Bats Goblin Gang Mortar Fireball
Skeleton Barrel Fireball The Log
Goblin Gang Mortar
Knight Goblin Gang Bomber
Bats Goblin Gang Bomber Knight Fireball The Log
Bats Goblin Gang Fireball
Mortar Bomber Bats Knight Goblin Gang Fireball The Log
Bomber Fireball Bats Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar Fireball The Log
Bomber Bats Knight Goblin Gang Mortar Fireball
Mortar Fireball Bomber Bats Knight Goblin Gang The Log
Mortar The Log Bomber Bats Knight Fireball
Mortar
Bomber Goblin Gang Bats Knight Fireball The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Bomber Knight Goblin Gang Skeleton Barrel Mortar The Log
Goblin Gang Bats Knight The Log
Goblin Gang Bats Knight Fireball The Log
Knight Goblin Gang
Fireball Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Knight Fireball
Knight
Bats Knight Mortar Fireball The Log
Goblin Gang
Bats Knight
Fireball The Log
Knight Goblin Gang Fireball
Bomber Fireball
Goblin Gang Bomber Bats Knight Mortar Fireball The Log
Bats Bomber Fireball The Log
Bomber Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Mortar The Log
Mortar Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Knight Skeleton Barrel Fireball The Log
Bomber Fireball Mortar The Log
Fireball Bats Skeleton Barrel
Bomber Mortar The Log
Fireball The Log Skeleton Barrel
Fireball The Log Skeleton Barrel Mortar
Bats Goblin Gang Fireball
Knight Skeleton Barrel Mortar Fireball The Log
Fireball
Knight Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball The Log
Bomber Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball The Log
Mortar Fireball
Bomber Bats
Bomber Skeleton Barrel Mortar Fireball The Log
Bomber Skeleton Barrel Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Mortar Fireball The Log
The Log Bomber Mortar Fireball
Mortar Fireball The Log Skeleton Barrel
Fireball Skeleton Barrel Mortar The Log
Fireball Skeleton Barrel Mortar The Log
Bats Fireball
Bats Skeleton Barrel Fireball
Fireball
Bomber Mortar Fireball The Log
Fireball
Fireball The Log
Skeleton Barrel Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Knight Goblin Gang
The Log Bomber Skeleton Barrel Mortar Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Skeleton Barrel Mortar Fireball The Log
Fireball Mortar

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