My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Cannon Cart Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals Cannon Cart Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Cannon Cart Skeleton King
Giant Snowball
Bomber Goblin Gang Skeleton King
Zap
Bomber Goblin Gang Mortar Cannon Cart Skeleton King
Barbarian Barrel
Bomber Goblin Gang Mortar Rascals Cannon Cart Skeleton King
The Log
Bomber Goblin Gang Rascals Cannon Cart Skeleton King
Earthquake
Bomber Goblin Gang Mortar Skeleton King
Arrows
Bomber Goblin Gang Rascals Skeleton King
Royal Delivery
Bomber Goblin Gang Rascals Cannon Cart Mother Witch Skeleton King
Fireball
Bomber Goblin Gang Mortar Rascals Cannon Cart Mother Witch Skeleton King
Poison
Bomber Goblin Gang Mortar Rascals Mother Witch Skeleton King
Lightning
Mortar Cannon Cart Mother Witch Skeleton King
Rocket
Mortar Rascals Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Mortar Fireball Mother Witch Skeleton King Rascals Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Mortar Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Cannon Cart
Goblin Gang
Mortar Cannon Cart Skeleton King
Mortar
Bomber Goblin Gang Fireball Skeleton King
Rascals
Cannon Cart
Fireball
Mortar Skeleton King
Cannon Cart
Bomber Goblin Gang Rascals Mother Witch
Mother Witch
Cannon Cart
Skeleton King
Goblin Gang Mortar Fireball

Defense Synergies 0 9

Bomber
Mortar
Goblin Gang
Mortar Rascals Cannon Cart
Mortar
Bomber Goblin Gang Fireball Skeleton King
Rascals
Goblin Gang Cannon Cart Mother Witch
Fireball
Mortar
Cannon Cart
Goblin Gang Rascals
Mother Witch
Rascals Skeleton King
Skeleton King
Mortar Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Mortar Fireball
Goblin Gang Mortar Rascals Cannon Cart
Goblin Gang Mortar Bomber Rascals Cannon Cart
Goblin Gang Mortar Rascals Cannon Cart Skeleton King
Bomber Fireball
Goblin Gang Fireball Bomber Rascals Cannon Cart Mother Witch
Goblin Gang Mortar Rascals Fireball
Rascals Fireball Cannon Cart
Goblin Gang Mortar Rascals Skeleton King
Goblin Gang Bomber Rascals Cannon Cart
Goblin Gang Mother Witch Bomber Rascals Fireball Cannon Cart Skeleton King
Goblin Gang Rascals Fireball
Mortar Bomber Goblin Gang Rascals Fireball Cannon Cart
Bomber Fireball Goblin Gang Mortar Rascals Cannon Cart Skeleton King
Goblin Gang Mortar Rascals Cannon Cart Skeleton King
Goblin Gang Mortar Rascals Fireball
Bomber Goblin Gang Mortar Rascals Fireball Cannon Cart
Mortar Fireball Bomber Goblin Gang Rascals Cannon Cart
Mortar Bomber Rascals Fireball Cannon Cart Mother Witch
Mortar Cannon Cart
Bomber Goblin Gang Rascals Fireball Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball Cannon Cart
Fireball Bomber Goblin Gang Mortar Cannon Cart
Goblin Gang Rascals Cannon Cart
Goblin Gang Rascals Fireball Cannon Cart
Goblin Gang Rascals Cannon Cart
Fireball Mother Witch Goblin Gang Rascals
Goblin Gang Rascals Fireball Cannon Cart
Rascals Cannon Cart
Mortar Fireball Cannon Cart
Goblin Gang
Rascals Cannon Cart
Fireball
Rascals Cannon Cart Goblin Gang Fireball Skeleton King
Bomber Rascals Fireball Cannon Cart
Goblin Gang Rascals Bomber Mortar Fireball Cannon Cart Skeleton King
Bomber Rascals Fireball Cannon Cart Mother Witch Skeleton King
Bomber Mortar Fireball
Cannon Cart
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals
Mortar Fireball
Fireball Cannon Cart
Cannon Cart Rascals Fireball
Bomber Fireball Mortar
Fireball Mother Witch
Bomber Mortar
Fireball
Fireball Mortar
Goblin Gang Fireball
Mortar Fireball Cannon Cart
Fireball
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Bomber Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball
Bomber
Bomber Mortar Fireball
Bomber Mortar Fireball Mother Witch
Fireball
Fireball
Mortar Fireball Cannon Cart
Mother Witch Bomber Mortar Fireball
Mortar Fireball
Fireball Mortar
Fireball Mortar
Fireball Mother Witch
Fireball
Fireball
Bomber Mortar Fireball
Fireball
Fireball
Goblin Gang Fireball Cannon Cart
Fireball
Fireball
Fireball Goblin Gang Rascals Cannon Cart
Bomber Mortar Fireball Skeleton King
Fireball
Cannon Cart
Goblin Gang Rascals Fireball Skeleton King
Fireball
Mortar Fireball Cannon Cart
Cannon Cart
Fireball Mortar

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