My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Miner
Giant Snowball
Spear Goblins Bomber Archers Baby Dragon Miner
Zap
Spear Goblins Bomber Archers Mortar
Barbarian Barrel
Spear Goblins Bomber Archers Mortar
The Log
Spear Goblins Bomber Archers
Earthquake
Spear Goblins Bomber Archers Mortar
Arrows
Spear Goblins Bomber Archers
Royal Delivery
Spear Goblins Bomber Archers Battle Healer Baby Dragon Miner
Fireball
Bomber Archers Mortar Battle Healer Baby Dragon
Poison
Spear Goblins Bomber Archers Mortar Battle Healer
Lightning
Mortar Battle Healer Baby Dragon
Rocket
Mortar Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Baby Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Healer Baby Dragon Miner Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Miner Mortar Battle Healer Baby Dragon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Mortar Battle Healer Baby Dragon
Bomber
Mortar Battle Healer Baby Dragon Miner
Archers
Battle Healer Mortar Baby Dragon Miner
Mortar
Miner Spear Goblins Bomber Archers Battle Healer Baby Dragon
Battle Healer
Archers Baby Dragon Spear Goblins Bomber Mortar
Baby Dragon
Battle Healer Spear Goblins Bomber Archers Mortar Miner
Miner
Spear Goblins Mortar Bomber Archers Baby Dragon
Goblin Machine

Defense Synergies 1 10

Spear Goblins
Archers Mortar Battle Healer Baby Dragon
Bomber
Mortar Miner
Archers
Spear Goblins Mortar Battle Healer Baby Dragon
Mortar
Spear Goblins Bomber Archers Baby Dragon
Battle Healer
Baby Dragon Spear Goblins Archers
Baby Dragon
Battle Healer Spear Goblins Archers Mortar
Miner
Bomber
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Mortar Baby Dragon
Mortar Battle Healer
Mortar Bomber Archers
Mortar
Bomber Battle Healer
Spear Goblins Bomber Archers Baby Dragon
Spear Goblins Archers Mortar Baby Dragon
Battle Healer Baby Dragon
Mortar
Spear Goblins Bomber Archers Battle Healer Miner
Archers Spear Goblins Bomber Baby Dragon
Spear Goblins Archers Baby Dragon
Mortar Bomber Battle Healer
Bomber Mortar Baby Dragon
Mortar
Mortar
Bomber Mortar
Mortar Spear Goblins Bomber Archers Battle Healer Baby Dragon
Mortar Baby Dragon Spear Goblins Bomber Archers Battle Healer
Mortar
Bomber Spear Goblins Archers Battle Healer Baby Dragon
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Battle Healer
Bomber Archers Mortar Battle Healer Baby Dragon Miner
Spear Goblins Battle Healer
Battle Healer
Battle Healer
Archers Baby Dragon
Spear Goblins Archers Battle Healer
Battle Healer
Spear Goblins Mortar Baby Dragon
Bomber Archers Baby Dragon
Spear Goblins Bomber Archers Mortar Battle Healer Baby Dragon
Bomber Archers Battle Healer Baby Dragon
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon
Mortar Baby Dragon Miner
Baby Dragon Miner
Bomber Mortar Baby Dragon
Spear Goblins Baby Dragon Goblin Machine
Bomber Archers Mortar Baby Dragon
Baby Dragon
Miner Mortar
Miner Mortar Goblin Machine
Archers Baby Dragon
Mortar Baby Dragon Miner
Mortar Baby Dragon
Mortar Baby Dragon
Spear Goblins Bomber Mortar Baby Dragon
Mortar Baby Dragon
Mortar
Bomber
Bomber Archers Mortar Baby Dragon Goblin Machine
Bomber Mortar Baby Dragon Miner Goblin Machine
Baby Dragon
Mortar Baby Dragon
Bomber Mortar Baby Dragon Goblin Machine
Mortar Miner Baby Dragon
Mortar Baby Dragon Miner
Miner Mortar Baby Dragon
Archers Baby Dragon
Bomber Mortar Miner
Spear Goblins Archers
Archers Baby Dragon
Miner Baby Dragon
Bomber Mortar Baby Dragon
Baby Dragon
Mortar Baby Dragon Miner
Mortar

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