My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Cannon Cart Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Balloon Inferno Dragon
Zap
Goblin Gang Mortar Balloon Cannon Cart Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Musketeer Cannon Cart
The Log
Goblin Gang Musketeer Cannon Cart
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Balloon Cannon Cart Inferno Dragon
Fireball
Goblin Gang Mortar Musketeer Balloon Cannon Cart Inferno Dragon
Poison
Goblin Gang Mortar Musketeer Balloon
Lightning
Mortar Musketeer Balloon Cannon Cart Inferno Dragon
Rocket
Mortar Musketeer Balloon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mortar Fireball Musketeer Freeze Inferno Dragon Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mortar Fireball Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Balloon Cannon Cart
Mortar
Goblin Gang Fireball Musketeer
Fireball
Mortar Freeze
Musketeer
Mortar Balloon Cannon Cart
Freeze
Balloon Fireball
Balloon
Freeze Goblin Gang Musketeer
Cannon Cart
Goblin Gang Musketeer
Inferno Dragon

Defense Synergies 1 9

Goblin Gang
Musketeer Mortar Cannon Cart Inferno Dragon
Mortar
Goblin Gang Fireball Musketeer Inferno Dragon
Fireball
Mortar Musketeer Freeze
Musketeer
Goblin Gang Mortar Fireball Cannon Cart
Freeze
Fireball
Balloon
Cannon Cart
Goblin Gang Musketeer
Inferno Dragon
Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Fireball Musketeer
Inferno Dragon Goblin Gang Mortar Musketeer Cannon Cart
Goblin Gang Mortar Musketeer Freeze Cannon Cart Inferno Dragon
Inferno Dragon Goblin Gang Mortar Musketeer Cannon Cart
Fireball
Goblin Gang Fireball Freeze Musketeer Cannon Cart
Musketeer Inferno Dragon Goblin Gang Mortar Fireball Freeze
Fireball Musketeer Cannon Cart
Inferno Dragon Goblin Gang Mortar Musketeer
Goblin Gang Musketeer Cannon Cart
Goblin Gang Fireball Musketeer Freeze Cannon Cart
Musketeer Inferno Dragon Goblin Gang Fireball
Mortar Goblin Gang Fireball Musketeer Freeze Cannon Cart
Fireball Goblin Gang Mortar Freeze Cannon Cart
Inferno Dragon Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Fireball Freeze Inferno Dragon
Goblin Gang Mortar Fireball Musketeer Cannon Cart
Mortar Fireball Goblin Gang Musketeer Cannon Cart
Mortar Freeze Fireball Musketeer Cannon Cart Inferno Dragon
Mortar Musketeer Cannon Cart Inferno Dragon
Goblin Gang Fireball Musketeer Cannon Cart
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Cannon Cart
Fireball Goblin Gang Mortar Musketeer Cannon Cart Inferno Dragon
Goblin Gang Musketeer Cannon Cart
Goblin Gang Fireball Musketeer Cannon Cart
Goblin Gang Musketeer Cannon Cart Inferno Dragon
Fireball Goblin Gang Musketeer Freeze
Goblin Gang Fireball Musketeer Cannon Cart
Cannon Cart Inferno Dragon
Freeze Mortar Fireball Cannon Cart Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Musketeer Cannon Cart
Fireball
Cannon Cart Goblin Gang Fireball
Fireball Musketeer Cannon Cart
Goblin Gang Mortar Fireball Musketeer Freeze Cannon Cart Inferno Dragon
Fireball Musketeer Freeze Cannon Cart Inferno Dragon
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer Freeze
Mortar Fireball Musketeer
Fireball Cannon Cart
Cannon Cart Fireball Musketeer Freeze
Fireball Mortar
Fireball Musketeer Freeze
Mortar Musketeer
Fireball Freeze
Fireball Mortar
Goblin Gang Fireball Musketeer
Mortar Fireball Musketeer Cannon Cart
Fireball Musketeer
Mortar Fireball Musketeer Cannon Cart
Mortar Fireball Musketeer Freeze Cannon Cart
Mortar Fireball Musketeer Cannon Cart
Mortar Fireball Musketeer Cannon Cart
Mortar Fireball Musketeer Cannon Cart
Mortar Fireball Freeze
Mortar Fireball Musketeer
Mortar Fireball
Fireball Musketeer
Fireball
Musketeer
Mortar Fireball Musketeer Cannon Cart
Freeze Mortar Fireball
Inferno Dragon
Mortar Fireball Musketeer
Fireball Mortar Musketeer
Fireball Mortar Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Fireball
Mortar Fireball Musketeer
Fireball Freeze
Fireball
Goblin Gang Fireball Musketeer Freeze Cannon Cart
Fireball Musketeer
Freeze
Fireball
Fireball Goblin Gang Musketeer Cannon Cart
Mortar Fireball Musketeer
Fireball
Musketeer Cannon Cart
Goblin Gang Fireball Musketeer Freeze
Fireball Musketeer
Mortar Fireball Musketeer Freeze Cannon Cart
Cannon Cart Inferno Dragon
Fireball Mortar

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