My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Cannon Cart Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Barbarian Barrel Cannon Cart Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Mighty Miner
Giant Snowball
Mega Minion Guards Mighty Miner
Zap
Mortar Guards Cannon Cart Mighty Miner
Barbarian Barrel
Electro Spirit Mortar Guards Cannon Cart
The Log
Electro Spirit Guards Cannon Cart
Earthquake
Mortar Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Mega Minion Guards Cannon Cart
Fireball
Mortar Mega Minion Cannon Cart Mighty Miner
Poison
Mortar Mega Minion Guards
Lightning
Mortar Mega Minion Cannon Cart Mighty Miner
Rocket
Mortar Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Guards Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Mega Minion Guards Mortar Fireball Mighty Miner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Mega Minion Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Fireball Cannon Cart
Mortar
Mega Minion Fireball Barbarian Barrel
Mega Minion
Electro Spirit Mortar Fireball
Fireball
Electro Spirit Mortar Mega Minion
Barbarian Barrel
Cannon Cart Mortar
Guards
Cannon Cart
Barbarian Barrel Electro Spirit
Mighty Miner

Defense Synergies 2 10

Electro Spirit
Mega Minion
Mortar
Mega Minion Fireball Barbarian Barrel Guards
Mega Minion
Electro Spirit Mortar Barbarian Barrel Guards Cannon Cart
Fireball
Barbarian Barrel Mortar
Barbarian Barrel
Fireball Mortar Mega Minion Guards Cannon Cart
Guards
Mortar Mega Minion Barbarian Barrel Cannon Cart
Cannon Cart
Mega Minion Barbarian Barrel Guards
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Mega Minion Fireball Barbarian Barrel
Mortar Mega Minion Cannon Cart
Mortar Mega Minion Cannon Cart
Mortar Mega Minion Guards Cannon Cart
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Spirit Mega Minion Guards Cannon Cart
Mega Minion Electro Spirit Mortar Fireball
Electro Spirit Fireball Barbarian Barrel Cannon Cart
Mighty Miner Mortar
Guards Barbarian Barrel Cannon Cart
Guards Electro Spirit Mega Minion Fireball Barbarian Barrel Cannon Cart
Mega Minion Fireball
Mortar Fireball Guards Cannon Cart
Fireball Electro Spirit Mortar Mega Minion Barbarian Barrel Guards Cannon Cart
Mortar Cannon Cart
Mortar Fireball
Mortar Fireball Cannon Cart
Mortar Fireball Electro Spirit Mega Minion Barbarian Barrel Guards Cannon Cart
Mortar Barbarian Barrel Electro Spirit Mega Minion Fireball Guards Cannon Cart
Mortar Cannon Cart
Electro Spirit Fireball Barbarian Barrel Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Cannon Cart
Fireball Mortar Mega Minion Barbarian Barrel Cannon Cart
Guards Cannon Cart
Guards Fireball Barbarian Barrel Cannon Cart
Guards Cannon Cart Mighty Miner
Fireball Electro Spirit
Guards Mega Minion Fireball Cannon Cart
Mighty Miner Cannon Cart
Electro Spirit Mortar Mega Minion Fireball Barbarian Barrel Cannon Cart
Mega Minion Guards
Mega Minion Guards Cannon Cart
Fireball Guards
Cannon Cart Fireball Guards
Fireball Cannon Cart
Guards Electro Spirit Mortar Mega Minion Fireball Barbarian Barrel Cannon Cart Mighty Miner
Electro Spirit Mega Minion Fireball Barbarian Barrel Cannon Cart Mighty Miner
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Barrel Guards
Mortar Fireball Barbarian Barrel
Fireball Barbarian Barrel Cannon Cart
Cannon Cart Fireball Barbarian Barrel Guards
Fireball Mortar Barbarian Barrel
Fireball Electro Spirit Mega Minion
Mortar
Fireball Barbarian Barrel
Fireball Mortar
Fireball Guards
Mortar Fireball Barbarian Barrel Cannon Cart
Fireball
Mortar Fireball Barbarian Barrel Cannon Cart
Mortar Fireball Barbarian Barrel Cannon Cart
Mortar Fireball Barbarian Barrel Cannon Cart
Mortar Fireball Barbarian Barrel Cannon Cart
Mortar Fireball Barbarian Barrel Cannon Cart
Mortar Fireball Barbarian Barrel
Mortar Mega Minion Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Fireball
Fireball
Mortar Fireball Barbarian Barrel Cannon Cart
Electro Spirit Mortar Fireball Barbarian Barrel
Mega Minion
Mortar Fireball Barbarian Barrel
Fireball Mortar
Fireball Mortar Barbarian Barrel
Fireball
Electro Spirit Mega Minion Fireball Guards
Mega Minion Fireball
Mortar Fireball
Electro Spirit Fireball
Mighty Miner
Fireball
Electro Spirit Fireball Barbarian Barrel Guards Cannon Cart
Fireball Mega Minion
Fireball Barbarian Barrel
Fireball Mega Minion Cannon Cart
Mortar Fireball
Fireball
Mega Minion Cannon Cart
Electro Spirit Fireball Guards
Fireball
Mortar Fireball Barbarian Barrel Cannon Cart

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