My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Graveyard
Giant Snowball
Musketeer Goblin Curse Graveyard
Zap
Firecracker Mortar Goblin Curse Graveyard
Barbarian Barrel
Firecracker Mortar Musketeer Goblin Curse Graveyard
The Log
Firecracker Musketeer Goblin Curse Graveyard
Earthquake
Firecracker Mortar Graveyard
Arrows
Firecracker Goblin Curse Graveyard
Royal Delivery
Firecracker Musketeer Graveyard
Fireball
Firecracker Mortar Musketeer
Poison
Firecracker Mortar Musketeer Goblin Curse Graveyard
Lightning
Mortar Musketeer Goblinstein
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Earthquake Tornado Mortar Musketeer Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Firecracker Earthquake Tornado

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Earthquake Tornado
Mortar
Firecracker Musketeer Tornado
Earthquake
Goblin Curse Firecracker Tornado Graveyard
Musketeer
Mortar Graveyard
Goblin Curse
Earthquake
Tornado
Goblinstein Firecracker Mortar Earthquake Graveyard
Graveyard
Earthquake Musketeer Tornado
Goblinstein
Tornado

Defense Synergies 0 10

Firecracker
Mortar Earthquake Musketeer Tornado
Mortar
Firecracker Earthquake Musketeer Tornado
Earthquake
Firecracker Mortar Tornado
Musketeer
Firecracker Mortar Tornado
Goblin Curse
Tornado
Firecracker Mortar Earthquake Musketeer Goblinstein
Graveyard
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar Musketeer
Firecracker Mortar Musketeer Goblin Curse
Mortar Tornado Musketeer Goblin Curse
Firecracker Mortar Musketeer Goblin Curse
Firecracker Earthquake Tornado
Tornado Firecracker Earthquake Musketeer
Musketeer Tornado Firecracker Mortar Goblin Curse
Earthquake Musketeer
Mortar Musketeer Goblin Curse Tornado
Tornado Firecracker Musketeer
Goblin Curse Firecracker Earthquake Musketeer Tornado
Musketeer Firecracker Goblin Curse Tornado
Mortar Earthquake Musketeer Goblin Curse
Firecracker Mortar Earthquake Goblin Curse Tornado
Mortar Goblin Curse
Tornado Mortar Goblin Curse Goblinstein
Firecracker Mortar Musketeer Tornado
Mortar Firecracker Musketeer Tornado
Mortar Earthquake Tornado Firecracker Musketeer Goblin Curse
Mortar Musketeer Goblin Curse Tornado
Firecracker Earthquake Musketeer Goblin Curse
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Mortar Musketeer
Musketeer
Musketeer Tornado
Musketeer Goblin Curse
Firecracker Goblinstein Musketeer Goblin Curse Tornado
Musketeer
Goblin Curse
Goblinstein Firecracker Mortar Tornado
Musketeer Goblin Curse
Musketeer
Tornado
Goblin Curse
Firecracker Musketeer Goblin Curse
Firecracker Mortar Musketeer Tornado Goblinstein
Firecracker Earthquake Musketeer Goblin Curse
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar Musketeer
Firecracker Mortar Musketeer Goblin Curse Tornado
Earthquake
Earthquake Firecracker Musketeer
Firecracker Mortar Earthquake Goblin Curse Goblinstein
Firecracker Goblinstein Musketeer Goblin Curse Tornado
Firecracker Mortar Earthquake Musketeer Tornado
Earthquake Firecracker Goblin Curse Tornado
Firecracker Mortar Tornado
Musketeer Tornado
Firecracker Mortar Earthquake Musketeer Tornado
Firecracker Musketeer Goblin Curse Tornado
Earthquake Firecracker Mortar Musketeer
Earthquake Firecracker Mortar Musketeer
Earthquake Firecracker Mortar Musketeer
Earthquake Firecracker Mortar Musketeer
Earthquake Firecracker Mortar Musketeer
Mortar Earthquake Tornado
Firecracker Mortar Earthquake Musketeer
Firecracker Mortar Earthquake Goblin Curse Tornado
Earthquake Musketeer
Tornado
Musketeer Tornado
Earthquake Mortar Musketeer
Firecracker Earthquake Goblin Curse Tornado Mortar Goblinstein
Firecracker Mortar Earthquake Musketeer Tornado
Mortar Musketeer Tornado
Firecracker Mortar Musketeer Goblin Curse Tornado
Firecracker Musketeer Goblin Curse Tornado
Firecracker Musketeer Goblinstein
Mortar Earthquake Musketeer
Firecracker
Firecracker Earthquake Goblin Curse
Earthquake Musketeer Goblinstein
Firecracker Musketeer Goblin Curse Tornado
Firecracker Musketeer
Firecracker Mortar Earthquake Musketeer
Tornado
Firecracker Musketeer
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado
Firecracker Mortar Musketeer Tornado
Firecracker Mortar

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