My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Phoenix Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Mortar Ram Rider
Barbarian Barrel
Knight Firecracker Mortar
The Log
Firecracker Ram Rider
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Knight Firecracker Ram Rider
Fireball
Firecracker Mortar Ram Rider
Poison
Firecracker Mortar Phoenix
Lightning
Knight Mortar Phoenix Ram Rider
Rocket
Mortar Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Mortar Fireball Phoenix Golden Knight Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Mortar

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Fireball The Log Ram Rider
Firecracker
Knight Mortar Ram Rider
Mortar
Knight Firecracker Fireball The Log Ram Rider Golden Knight
Fireball
Knight Mortar The Log Ram Rider Golden Knight
The Log
Knight Mortar Fireball Ram Rider
Phoenix
Ram Rider
Knight Firecracker Mortar Fireball The Log Golden Knight
Golden Knight
Mortar Fireball Ram Rider

Defense Synergies 3 12

Knight
Firecracker Mortar Fireball The Log Phoenix
Firecracker
Knight The Log Mortar Golden Knight
Mortar
Knight Firecracker Fireball The Log
Fireball
The Log Knight Mortar Ram Rider Golden Knight
The Log
Firecracker Fireball Knight Mortar Ram Rider Golden Knight
Phoenix
Knight
Ram Rider
Fireball The Log
Golden Knight
Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Fireball The Log Ram Rider Golden Knight
Knight Firecracker Mortar The Log Phoenix Ram Rider
Mortar Ram Rider Knight
Knight Firecracker Mortar Phoenix Ram Rider
Firecracker Fireball The Log
Fireball The Log Firecracker
Ram Rider Firecracker Mortar Fireball Phoenix
Fireball The Log Phoenix Ram Rider Golden Knight
Mortar Phoenix
Knight Firecracker Phoenix
Knight Firecracker Fireball The Log Ram Rider
Firecracker Fireball Phoenix Ram Rider
Mortar Knight Fireball The Log Ram Rider
Fireball Firecracker Mortar The Log Golden Knight
Knight Mortar Phoenix Ram Rider
Mortar Fireball The Log Ram Rider
Knight Firecracker Mortar Fireball
Mortar Fireball Knight Firecracker The Log Ram Rider Golden Knight
Mortar The Log Knight Firecracker Fireball Ram Rider
Mortar Phoenix Ram Rider
Knight Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker Mortar The Log Phoenix
Knight The Log Ram Rider Golden Knight
Knight Fireball The Log Phoenix Ram Rider
Knight Phoenix Ram Rider
Firecracker Fireball Ram Rider
Knight Fireball Phoenix Ram Rider
Knight Phoenix
Knight Firecracker Mortar Fireball The Log Phoenix
Phoenix
Knight Phoenix Golden Knight
Fireball The Log Phoenix
Knight Fireball Ram Rider Golden Knight
Firecracker Fireball
Phoenix Knight Firecracker Mortar Fireball The Log Golden Knight
Firecracker Fireball The Log Phoenix Golden Knight
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar The Log Golden Knight
Firecracker Mortar Fireball The Log Ram Rider Golden Knight
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Ram Rider
Firecracker Mortar The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Firecracker Mortar Ram Rider Golden Knight
Fireball
Firecracker Knight Mortar Fireball The Log Ram Rider Golden Knight
Fireball Firecracker
Knight Firecracker Mortar Fireball The Log Golden Knight
Firecracker Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log Golden Knight
Firecracker Mortar Fireball The Log
Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log Golden Knight
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Firecracker The Log Mortar Fireball
Firecracker Mortar Fireball The Log Ram Rider Golden Knight
Fireball Mortar The Log Ram Rider Golden Knight
Fireball Firecracker Mortar The Log Golden Knight
Firecracker Fireball
Firecracker Fireball
Fireball
Mortar Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Ram Rider
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Mortar Fireball
Fireball
Firecracker
Firecracker Fireball The Log Golden Knight
Firecracker Fireball
Firecracker Mortar Fireball The Log Golden Knight
Fireball Firecracker Mortar

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