My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Mortar Cannon Cart
Barbarian Barrel
Goblin Gang Mortar Cannon Cart Ice Wizard
The Log
Goblin Gang Cannon Cart
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Cannon Cart Ice Wizard
Fireball
Goblin Gang Mortar Cannon Cart Ice Wizard
Poison
Bats Goblin Gang Mortar Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard Goblinstein
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Ice Wizard Mortar Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Cannon Cart
Zap
Arrows Cannon Cart Bats Mortar Ice Wizard
Arrows
Zap Mortar Cannon Cart
Goblin Gang
Mortar Cannon Cart
Mortar
Bats Zap Arrows Goblin Gang
Cannon Cart
Zap Bats Arrows Goblin Gang
Ice Wizard
Zap
Goblinstein

Defense Synergies 0 17

Bats
Zap Mortar Cannon Cart Ice Wizard
Zap
Bats Arrows Goblin Gang Mortar Cannon Cart Ice Wizard
Arrows
Zap Mortar Cannon Cart Ice Wizard
Goblin Gang
Zap Mortar Cannon Cart Ice Wizard
Mortar
Bats Zap Arrows Goblin Gang Ice Wizard
Cannon Cart
Bats Zap Arrows Goblin Gang Ice Wizard
Ice Wizard
Bats Zap Arrows Goblin Gang Mortar Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mortar
Bats Zap Goblin Gang Mortar Cannon Cart Ice Wizard
Goblin Gang Mortar Bats Cannon Cart Ice Wizard
Bats Goblin Gang Mortar Cannon Cart Ice Wizard
Arrows
Arrows Goblin Gang Bats Zap Cannon Cart Ice Wizard
Bats Zap Arrows Goblin Gang Mortar Ice Wizard
Zap Arrows Cannon Cart
Goblin Gang Mortar Ice Wizard
Goblin Gang Cannon Cart Ice Wizard
Bats Goblin Gang Ice Wizard Zap Arrows Cannon Cart
Arrows Bats Zap Goblin Gang Ice Wizard
Mortar Bats Zap Goblin Gang Cannon Cart Ice Wizard
Bats Zap Arrows Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Cannon Cart
Zap Goblin Gang Mortar
Bats Arrows Goblin Gang Mortar Cannon Cart
Arrows Mortar Bats Zap Goblin Gang Cannon Cart Ice Wizard
Zap Arrows Mortar Bats Cannon Cart Ice Wizard
Mortar Cannon Cart
Goblin Gang Bats Arrows Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Cannon Cart
Zap Arrows Goblin Gang Mortar Cannon Cart
Goblin Gang Bats Zap Cannon Cart
Goblin Gang Bats Zap Cannon Cart
Goblin Gang Cannon Cart
Arrows Bats Zap Goblin Gang Ice Wizard
Goblin Gang Bats Cannon Cart Ice Wizard
Cannon Cart
Zap Bats Mortar Cannon Cart
Goblin Gang
Bats Cannon Cart
Zap Arrows
Cannon Cart Goblin Gang
Cannon Cart
Goblin Gang Bats Zap Mortar Cannon Cart
Bats Arrows Zap Cannon Cart Ice Wizard
Zap Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap Ice Wizard
Arrows Cannon Cart
Cannon Cart Arrows
Zap Arrows Mortar
Arrows Bats Zap Ice Wizard
Arrows Mortar
Arrows Zap Ice Wizard
Arrows Zap Mortar
Bats Goblin Gang
Zap Arrows Mortar Cannon Cart
Zap Arrows
Mortar Cannon Cart
Arrows Mortar Cannon Cart
Zap Arrows Mortar Cannon Cart
Zap Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Bats
Zap Arrows Mortar
Zap Arrows Mortar
Arrows
Zap Arrows Mortar Cannon Cart
Zap Arrows Mortar Ice Wizard
Arrows Mortar Zap Ice Wizard
Zap Arrows Mortar
Zap Arrows Mortar
Bats Zap Arrows Ice Wizard
Zap Bats
Zap Arrows Mortar
Zap Arrows
Arrows
Zap Bats Goblin Gang Cannon Cart
Zap Arrows Ice Wizard
Arrows
Goblin Gang Cannon Cart
Arrows Zap Mortar
Zap Arrows
Cannon Cart
Zap Bats Goblin Gang
Bats Zap
Zap Mortar Cannon Cart
Cannon Cart
Mortar

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