My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Guards
Giant Snowball
Bats Archers Hog Rider Guards
Zap
Bats Archers Mortar Guards
Barbarian Barrel
Archers Mortar Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Mortar Hog Rider Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Hog Rider Guards P.E.K.K.A
Fireball
Archers Mortar Hog Rider
Poison
Bats Archers Mortar Guards
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Archers Guards Mortar Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A Archers Mortar The Log
Archers
Giant Snowball Mortar Hog Rider P.E.K.K.A
Mortar
Bats Giant Snowball Archers Hog Rider The Log
Hog Rider
Bats Giant Snowball The Log Archers Mortar Guards
Guards
Hog Rider The Log
P.E.K.K.A
Giant Snowball Bats Archers The Log
The Log
Hog Rider Giant Snowball Mortar Guards P.E.K.K.A

Defense Synergies 1 16

Bats
Giant Snowball Mortar P.E.K.K.A The Log
Giant Snowball
Bats Archers Mortar Guards P.E.K.K.A The Log
Archers
Giant Snowball Mortar Guards P.E.K.K.A The Log
Mortar
Bats Giant Snowball Archers Guards The Log
Hog Rider
Guards
Giant Snowball Archers Mortar The Log
P.E.K.K.A
The Log Bats Giant Snowball Archers
The Log
P.E.K.K.A Bats Giant Snowball Archers Mortar Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
P.E.K.K.A Bats Mortar The Log
Mortar P.E.K.K.A Bats Giant Snowball Archers
P.E.K.K.A Bats Mortar Guards
P.E.K.K.A The Log
The Log Bats Giant Snowball Archers Guards
Bats Giant Snowball Archers Mortar
P.E.K.K.A The Log
P.E.K.K.A Mortar
Guards Giant Snowball Archers
Bats Archers Guards Giant Snowball The Log
Bats Giant Snowball Archers
Mortar P.E.K.K.A Bats Giant Snowball Guards The Log
Bats Giant Snowball Mortar Guards P.E.K.K.A The Log
P.E.K.K.A Mortar
Giant Snowball Mortar P.E.K.K.A The Log
Bats Mortar P.E.K.K.A
Mortar Bats Giant Snowball Archers Guards The Log
Giant Snowball Mortar The Log Bats Archers Guards
P.E.K.K.A Mortar
Bats Giant Snowball Archers Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Archers P.E.K.K.A
Giant Snowball Archers Mortar The Log
Guards P.E.K.K.A Bats The Log
Guards P.E.K.K.A Bats The Log
P.E.K.K.A Guards
Bats Giant Snowball Archers
Guards P.E.K.K.A Bats Archers
P.E.K.K.A
P.E.K.K.A Bats Giant Snowball Mortar The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Giant Snowball Guards The Log
P.E.K.K.A Guards
Archers
Guards Bats Archers Mortar P.E.K.K.A The Log
Bats Giant Snowball Archers P.E.K.K.A The Log
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards The Log
Mortar Giant Snowball The Log
The Log
Guards The Log
Giant Snowball Mortar The Log
Bats Giant Snowball
Archers Mortar The Log
The Log Giant Snowball
The Log Giant Snowball Mortar
Bats Giant Snowball Guards
Mortar The Log
Giant Snowball Archers
Giant Snowball Mortar The Log
Mortar
Giant Snowball Mortar The Log
Giant Snowball Mortar The Log
Mortar The Log
Giant Snowball Mortar
Bats
Giant Snowball Archers Mortar The Log
Giant Snowball Mortar The Log
The Log
Giant Snowball
The Log
Giant Snowball Mortar The Log
Giant Snowball The Log Mortar
Mortar The Log Giant Snowball
Giant Snowball Mortar The Log
Mortar The Log
Bats Giant Snowball Archers
Bats Giant Snowball Guards
Giant Snowball
Giant Snowball Mortar The Log
Giant Snowball
P.E.K.K.A
Giant Snowball The Log
Bats Archers Guards
Giant Snowball Archers
The Log
The Log Giant Snowball Mortar
Giant Snowball
P.E.K.K.A
Bats Giant Snowball Guards The Log
Bats Giant Snowball
Giant Snowball Mortar The Log
P.E.K.K.A
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: