My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Dart Goblin Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Prince
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel
Zap
Mortar Dart Goblin Goblin Barrel Prince
Barbarian Barrel
Mortar Elite Barbarians Dart Goblin Valkyrie Goblin Barrel Electro Wizard
The Log
Elite Barbarians Dart Goblin Hog Rider Goblin Barrel Prince
Earthquake
Mortar Hog Rider Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Elite Barbarians Dart Goblin Valkyrie Hog Rider Goblin Barrel Prince Electro Wizard
Fireball
Mortar Elite Barbarians Dart Goblin Hog Rider Goblin Barrel Electro Wizard
Poison
Mortar Dart Goblin Electro Wizard
Lightning
Mortar Elite Barbarians Valkyrie Prince Electro Wizard
Rocket
Mortar Elite Barbarians Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Mortar Valkyrie Hog Rider Electro Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Goblin Barrel Mortar Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dart Goblin Hog Rider
Elite Barbarians
Valkyrie Dart Goblin Hog Rider
Dart Goblin
Valkyrie Goblin Barrel Mortar Elite Barbarians Hog Rider Prince
Valkyrie
Elite Barbarians Dart Goblin Hog Rider Goblin Barrel Prince Electro Wizard
Hog Rider
Valkyrie Mortar Elite Barbarians Dart Goblin Goblin Barrel Prince Electro Wizard
Goblin Barrel
Dart Goblin Valkyrie Prince Hog Rider
Prince
Valkyrie Goblin Barrel Dart Goblin Hog Rider Electro Wizard
Electro Wizard
Valkyrie Hog Rider Prince

Defense Synergies 1 10

Mortar
Dart Goblin Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Dart Goblin
Dart Goblin
Mortar Elite Barbarians Valkyrie Prince Electro Wizard
Valkyrie
Elite Barbarians Mortar Dart Goblin Prince Electro Wizard
Hog Rider
Goblin Barrel
Prince
Dart Goblin Valkyrie Electro Wizard
Electro Wizard
Mortar Dart Goblin Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Valkyrie Electro Wizard
Elite Barbarians Mortar Dart Goblin Valkyrie Prince Electro Wizard
Mortar Prince Elite Barbarians Dart Goblin Valkyrie Electro Wizard
Elite Barbarians Prince Mortar Dart Goblin Valkyrie Electro Wizard
Elite Barbarians Valkyrie Prince
Dart Goblin Valkyrie Electro Wizard
Dart Goblin Electro Wizard Mortar
Dart Goblin Valkyrie Electro Wizard
Mortar Elite Barbarians Prince
Elite Barbarians Dart Goblin Valkyrie Prince Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin Electro Wizard
Mortar Prince Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mortar Dart Goblin Prince Electro Wizard
Elite Barbarians Mortar Prince Electro Wizard
Mortar Elite Barbarians Prince Electro Wizard
Mortar Elite Barbarians Valkyrie Prince Electro Wizard
Mortar Valkyrie Elite Barbarians Dart Goblin Prince Electro Wizard
Mortar Valkyrie Dart Goblin Electro Wizard
Mortar Elite Barbarians Dart Goblin Prince Electro Wizard
Valkyrie Elite Barbarians Dart Goblin Prince Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Prince Electro Wizard
Electro Wizard Mortar Elite Barbarians Valkyrie Prince
Elite Barbarians Valkyrie Prince Electro Wizard
Valkyrie Prince Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Prince
Dart Goblin Electro Wizard
Prince Elite Barbarians Dart Goblin Valkyrie Electro Wizard
Elite Barbarians Valkyrie Prince
Electro Wizard Mortar Elite Barbarians Valkyrie Prince
Dart Goblin
Elite Barbarians Dart Goblin Valkyrie Prince
Elite Barbarians Valkyrie Prince Electro Wizard
Elite Barbarians Prince Valkyrie
Dart Goblin Valkyrie
Elite Barbarians Electro Wizard Mortar Dart Goblin Valkyrie Prince
Valkyrie Elite Barbarians Dart Goblin Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Valkyrie
Mortar Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie Prince
Mortar Valkyrie
Dart Goblin
Mortar Dart Goblin
Dart Goblin
Mortar Dart Goblin
Elite Barbarians Prince Electro Wizard
Mortar Dart Goblin Valkyrie Prince Electro Wizard
Dart Goblin
Mortar Elite Barbarians Dart Goblin
Mortar Dart Goblin
Mortar Elite Barbarians Dart Goblin Prince
Mortar Dart Goblin
Mortar Dart Goblin
Mortar
Mortar Dart Goblin Prince Electro Wizard
Mortar Dart Goblin Valkyrie
Prince
Prince
Mortar
Mortar Valkyrie
Mortar Dart Goblin Electro Wizard
Mortar Prince
Mortar Dart Goblin
Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Mortar Dart Goblin
Electro Wizard
Prince
Electro Wizard Dart Goblin Prince
Dart Goblin Electro Wizard
Dart Goblin Valkyrie Prince Electro Wizard
Mortar Dart Goblin
Elite Barbarians Dart Goblin Prince
Elite Barbarians Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Mortar Dart Goblin Prince Electro Wizard
Prince
Mortar Dart Goblin

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