My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Goblin Cage Valkyrie Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar Valkyrie Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Mortar Goblin Giant
Barbarian Barrel
Fire Spirit Ice Spirit Mortar Goblin Cage Valkyrie
The Log
Fire Spirit Ice Spirit Goblin Cage Hog Rider
Earthquake
Mortar Goblin Cage Hog Rider
Arrows
Fire Spirit Ice Spirit Bats
Royal Delivery
Fire Spirit Ice Spirit Bats Goblin Cage Valkyrie Hog Rider
Fireball
Mortar Goblin Cage Hog Rider
Poison
Bats Mortar Goblin Cage
Lightning
Mortar Goblin Cage Valkyrie
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Mortar Goblin Cage Valkyrie Hog Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Bats Mortar

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Mortar Goblin Cage Goblin Giant
Ice Spirit
Goblin Cage Valkyrie Hog Rider Bats Mortar Goblin Giant
Bats
Valkyrie Hog Rider Ice Spirit Mortar Goblin Cage Goblin Giant
Mortar
Fire Spirit Ice Spirit Bats Hog Rider Goblin Giant
Goblin Cage
Ice Spirit Fire Spirit Bats Hog Rider
Valkyrie
Fire Spirit Ice Spirit Bats Hog Rider
Hog Rider
Fire Spirit Ice Spirit Bats Valkyrie Mortar Goblin Cage
Goblin Giant
Fire Spirit Ice Spirit Bats Mortar

Defense Synergies 1 11

Fire Spirit
Ice Spirit Valkyrie
Ice Spirit
Goblin Cage Fire Spirit Bats Mortar Valkyrie Goblin Giant
Bats
Ice Spirit Mortar Goblin Cage Valkyrie Goblin Giant
Mortar
Ice Spirit Bats Valkyrie
Goblin Cage
Ice Spirit Bats
Valkyrie
Fire Spirit Ice Spirit Bats Mortar
Hog Rider
Goblin Giant
Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Cage Valkyrie Goblin Giant
Ice Spirit Bats Mortar Goblin Cage Valkyrie
Mortar Goblin Cage Fire Spirit Bats Valkyrie
Goblin Cage Bats Mortar Valkyrie
Goblin Cage Valkyrie
Fire Spirit Bats Valkyrie
Bats Fire Spirit Ice Spirit Mortar Goblin Cage
Goblin Cage Valkyrie Goblin Giant
Mortar Goblin Cage
Fire Spirit Ice Spirit Valkyrie
Bats Valkyrie Goblin Giant
Bats
Mortar Goblin Cage Fire Spirit Ice Spirit Bats Valkyrie
Fire Spirit Valkyrie Ice Spirit Bats Mortar Goblin Cage
Mortar Goblin Cage
Ice Spirit Mortar Goblin Cage
Bats Mortar Goblin Cage Valkyrie
Fire Spirit Ice Spirit Mortar Goblin Cage Valkyrie Bats
Mortar Goblin Cage Valkyrie Fire Spirit Ice Spirit Bats
Mortar Goblin Cage
Valkyrie Fire Spirit Bats Goblin Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage
Mortar Valkyrie
Ice Spirit Bats Goblin Cage Valkyrie Goblin Giant
Valkyrie Bats Goblin Cage Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Fire Spirit Ice Spirit Bats Goblin Giant
Bats Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Ice Spirit Bats Mortar Valkyrie
Goblin Cage Goblin Giant
Bats Goblin Cage Valkyrie
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie
Ice Spirit Bats Mortar Goblin Cage Valkyrie Goblin Giant
Bats Valkyrie Goblin Cage
Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar
Goblin Giant
Valkyrie
Fire Spirit Mortar Valkyrie
Fire Spirit Ice Spirit Bats Goblin Giant
Fire Spirit Mortar
Fire Spirit Ice Spirit
Mortar
Fire Spirit Bats
Mortar Valkyrie
Fire Spirit
Fire Spirit Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Bats
Fire Spirit Mortar
Fire Spirit Mortar Valkyrie
Mortar
Fire Spirit Ice Spirit Mortar Valkyrie
Mortar
Mortar
Mortar
Fire Spirit Bats
Ice Spirit Bats
Mortar
Ice Spirit
Fire Spirit Ice Spirit Bats
Fire Spirit
Valkyrie
Mortar
Ice Spirit Bats
Bats
Mortar Goblin Giant
Mortar

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