My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Mortar Little Prince
Barbarian Barrel
Skeletons Ice Spirit Mortar Little Prince
The Log
Skeletons Ice Spirit Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit Little Prince
Royal Delivery
Skeletons Ice Spirit Little Prince
Fireball
Mortar Little Prince
Poison
Mortar Little Prince
Lightning
Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Little Prince Mortar Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mortar
Mortar
Ice Spirit Rocket Tornado The Log
Rocket
Tornado Mortar
Tornado
Rocket Mortar Poison The Log
Poison
Tornado The Log
The Log
Mortar Tornado Poison Little Prince
Little Prince
The Log

Defense Synergies 1 21

Skeletons
Ice Spirit Mortar Tornado Poison The Log Little Prince
Ice Spirit
Skeletons Mortar Rocket Tornado Poison The Log Little Prince
Mortar
Skeletons Ice Spirit Tornado Poison The Log
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket Skeletons Ice Spirit Mortar Poison The Log Little Prince
Poison
Skeletons Ice Spirit Mortar Tornado The Log
The Log
Skeletons Ice Spirit Mortar Rocket Tornado Poison Little Prince
Little Prince
Skeletons Ice Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar The Log
Skeletons Ice Spirit Mortar The Log
Mortar Rocket Tornado Skeletons
Skeletons Mortar
Rocket Tornado Poison The Log
Tornado The Log Skeletons
Rocket Tornado Ice Spirit Mortar Poison Little Prince
Rocket Poison The Log
Skeletons Mortar Tornado
Tornado Skeletons Ice Spirit Little Prince
Poison Skeletons Tornado The Log
Tornado Poison
Mortar Skeletons Ice Spirit Rocket The Log
Rocket Ice Spirit Mortar Tornado Poison The Log
Mortar
Rocket Tornado Ice Spirit Mortar The Log
Skeletons Mortar Tornado Poison
Ice Spirit Mortar Tornado The Log Little Prince
Mortar Tornado Poison The Log Ice Spirit Little Prince
Mortar Tornado
Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Mortar Rocket The Log
Skeletons Ice Spirit Rocket The Log
Rocket Tornado The Log
Skeletons
Rocket Poison Skeletons Ice Spirit Tornado
Rocket Skeletons
Rocket Skeletons Ice Spirit Mortar Tornado Poison The Log
Skeletons
Rocket Tornado Poison The Log
Rocket Skeletons
Skeletons Ice Spirit Mortar Rocket Tornado Poison The Log Little Prince
Poison The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Rocket The Log
Mortar Poison Tornado The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison Mortar The Log
Poison Ice Spirit Rocket Tornado
Mortar Tornado Poison The Log
Poison The Log Ice Spirit Tornado
Poison The Log Mortar Tornado
Rocket Tornado Poison
Rocket Poison Mortar Tornado The Log
Poison Rocket Tornado
Rocket Poison Mortar The Log
Mortar Rocket Poison
Mortar Poison The Log
Rocket Mortar Poison The Log
Mortar Rocket Poison The Log
Mortar Rocket Tornado Poison
Rocket
Rocket Mortar Poison The Log
Rocket Mortar Tornado Poison The Log Little Prince
Rocket Poison The Log
Rocket Tornado Poison
Rocket Tornado The Log
Rocket Mortar Poison The Log
Tornado Poison The Log Ice Spirit Mortar Little Prince
Mortar Poison The Log Tornado
Mortar Tornado Poison The Log
Rocket Poison Mortar Tornado The Log
Poison Tornado Little Prince
Rocket Ice Spirit Poison
Poison Mortar Rocket The Log
Rocket Ice Spirit Poison
Rocket Poison The Log
Ice Spirit Rocket
Rocket Poison Tornado
The Log
Poison Rocket
The Log Mortar Poison
Rocket Tornado Poison
Ice Spirit Rocket Tornado Poison The Log
Rocket Tornado Poison
Poison Mortar Rocket Tornado The Log Little Prince
Mortar Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: