My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Mortar Dark Prince Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Mortar Wizard Dark Prince
The Log
Ice Spirit Firecracker Dark Prince
Earthquake
Firecracker Mortar
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Wizard Dark Prince Inferno Dragon
Fireball
Firecracker Mortar Wizard Inferno Dragon
Poison
Firecracker Mortar Wizard
Lightning
Mortar Wizard Dark Prince Inferno Dragon
Rocket
Mortar Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Wizard Dark Prince Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Mortar Dark Prince Freeze Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Firecracker Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mortar Dark Prince Inferno Dragon
Firecracker
Ice Spirit Mortar Dark Prince Inferno Dragon
Mortar
Ice Spirit Firecracker Dark Prince The Log
Wizard
Dark Prince
Dark Prince
Ice Spirit Firecracker Mortar Wizard
Freeze
The Log
Mortar
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 1 16

Ice Spirit
Firecracker Mortar Wizard Dark Prince The Log Inferno Dragon
Firecracker
The Log Ice Spirit Mortar Dark Prince
Mortar
Ice Spirit Firecracker Wizard The Log Inferno Dragon
Wizard
Ice Spirit Mortar Dark Prince Freeze The Log
Dark Prince
Ice Spirit Firecracker Wizard The Log
Freeze
Wizard
The Log
Firecracker Ice Spirit Mortar Wizard Dark Prince Inferno Dragon
Inferno Dragon
Ice Spirit Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Wizard The Log
Inferno Dragon Ice Spirit Firecracker Mortar Dark Prince The Log
Mortar Dark Prince Freeze Inferno Dragon
Inferno Dragon Firecracker Mortar Dark Prince
Firecracker Dark Prince The Log
Freeze The Log Firecracker Dark Prince
Inferno Dragon Ice Spirit Firecracker Mortar Wizard Freeze
The Log
Inferno Dragon Mortar
Ice Spirit Firecracker Dark Prince
Firecracker Wizard Dark Prince Freeze The Log
Inferno Dragon Firecracker Wizard
Mortar Ice Spirit Wizard Dark Prince Freeze The Log
Wizard Ice Spirit Firecracker Mortar Dark Prince Freeze The Log
Inferno Dragon Mortar
Ice Spirit Mortar Freeze The Log Inferno Dragon
Wizard Firecracker Mortar Dark Prince
Ice Spirit Mortar Firecracker Wizard Dark Prince The Log
Mortar Wizard Freeze The Log Ice Spirit Firecracker Dark Prince Inferno Dragon
Mortar Inferno Dragon
Wizard Dark Prince Firecracker The Log
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Firecracker Mortar Wizard The Log Inferno Dragon
Ice Spirit Dark Prince The Log
Dark Prince The Log
Dark Prince Inferno Dragon
Firecracker Wizard Ice Spirit Freeze
Dark Prince
Dark Prince Inferno Dragon
Freeze Ice Spirit Firecracker Mortar Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Dark Prince The Log
Dark Prince Wizard
Wizard Firecracker
Ice Spirit Firecracker Mortar Dark Prince Freeze The Log Inferno Dragon
Firecracker Wizard Dark Prince Freeze The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Freeze The Log
Firecracker Mortar The Log
The Log
Firecracker Dark Prince Freeze The Log
Wizard Firecracker Mortar Dark Prince The Log
Firecracker Wizard Ice Spirit Freeze
Firecracker Mortar Wizard The Log
The Log Ice Spirit Firecracker Wizard Freeze
The Log Firecracker Mortar Wizard
Firecracker Mortar Wizard Dark Prince The Log
Firecracker Wizard
Firecracker Mortar The Log
Firecracker Mortar Freeze
Firecracker Mortar The Log
Firecracker Mortar Wizard The Log
Firecracker Mortar Wizard The Log
Mortar Freeze
Firecracker Mortar Wizard Dark Prince The Log
Firecracker Mortar Wizard The Log
The Log
Wizard
The Log
Mortar The Log
Firecracker Freeze The Log Ice Spirit Mortar Wizard Dark Prince
Inferno Dragon
Firecracker Mortar The Log Wizard
Mortar Wizard The Log
Firecracker Mortar The Log
Firecracker Wizard
Ice Spirit Firecracker Wizard Freeze
Mortar Wizard The Log
Ice Spirit Firecracker Freeze
Firecracker Wizard The Log
Ice Spirit Dark Prince Freeze
Firecracker Wizard
Freeze
The Log
Firecracker Wizard Dark Prince
The Log Firecracker Mortar Wizard
Firecracker Dark Prince
Ice Spirit Firecracker Freeze The Log
Firecracker
Firecracker Mortar Dark Prince Freeze The Log
Inferno Dragon
Firecracker Mortar Wizard

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