My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Electro Spirit Knight Mortar
The Log
Skeletons Electro Spirit
Earthquake
Skeletons Mortar
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight
Fireball
Mortar
Poison
Mortar
Lightning
Knight Mortar Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rocket Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Tornado Mortar Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Knight
Mortar The Log Archer Queen
Mortar
Knight Rocket Tornado The Log
Rocket
Tornado Mortar
Tornado
Rocket Mortar The Log
The Log
Knight Mortar Tornado
Archer Queen
Knight

Defense Synergies 3 15

Skeletons
Electro Spirit Knight Mortar Tornado The Log Archer Queen
Electro Spirit
Skeletons The Log Archer Queen
Knight
Archer Queen Skeletons Mortar Tornado The Log
Mortar
Skeletons Knight Tornado The Log
Rocket
Tornado The Log
Tornado
Rocket Skeletons Knight Mortar The Log
The Log
Archer Queen Skeletons Electro Spirit Knight Mortar Rocket Tornado
Archer Queen
Knight The Log Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar The Log
Skeletons Knight Mortar The Log
Mortar Rocket Tornado Skeletons Knight
Skeletons Knight Mortar
Rocket Tornado The Log
Tornado The Log Skeletons Electro Spirit
Rocket Tornado Electro Spirit Mortar
Rocket Electro Spirit The Log
Skeletons Mortar Tornado Archer Queen
Knight Tornado Skeletons
Skeletons Electro Spirit Knight Tornado The Log
Tornado
Mortar Skeletons Knight Rocket The Log
Rocket Electro Spirit Mortar Tornado The Log
Knight Mortar
Rocket Tornado Mortar The Log
Skeletons Knight Mortar Tornado
Mortar Electro Spirit Knight Tornado The Log
Mortar Tornado The Log Electro Spirit Knight
Mortar Tornado
Electro Spirit Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar Rocket The Log
Skeletons Knight Rocket The Log
Rocket Knight Tornado The Log
Skeletons Knight
Rocket Skeletons Electro Spirit Tornado
Rocket Skeletons Knight
Knight
Rocket Skeletons Electro Spirit Knight Mortar Tornado The Log
Skeletons
Knight
Rocket Tornado The Log Archer Queen
Rocket Skeletons Knight
Skeletons Electro Spirit Knight Mortar Rocket Tornado The Log Archer Queen
Electro Spirit The Log Archer Queen
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar Tornado The Log
Rocket The Log
Knight Rocket The Log
Rocket Mortar The Log
Electro Spirit Rocket Tornado
Mortar Tornado The Log
The Log Tornado
The Log Mortar Tornado
Rocket Tornado
Rocket Knight Mortar Tornado The Log
Rocket Tornado Archer Queen
Rocket Knight Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket Tornado
Rocket
Rocket Mortar The Log
Rocket Mortar Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Mortar The Log
Tornado The Log Electro Spirit Mortar
Mortar The Log Tornado
Mortar Tornado The Log
Rocket Mortar Tornado The Log
Tornado
Rocket Electro Spirit
Mortar Rocket The Log
Rocket Electro Spirit
Rocket The Log
Electro Spirit Rocket
Rocket Tornado Archer Queen
The Log
Knight Rocket
The Log Mortar
Rocket Tornado Archer Queen
Archer Queen
Electro Spirit Rocket Tornado The Log Archer Queen
Rocket Tornado Archer Queen
Mortar Rocket Tornado The Log Archer Queen
Mortar Rocket

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