My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Musketeer Guards
Zap
Mortar Guards
Barbarian Barrel
Knight Mortar Musketeer Guards Hunter
The Log
Musketeer Guards Hunter
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Knight Musketeer Guards Hunter
Fireball
Mortar Musketeer Hunter
Poison
Mortar Musketeer Guards Hunter
Lightning
Knight Mortar Musketeer Hunter
Rocket
Mortar Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Guards Mortar Musketeer Hunter Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Guards

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mortar
Knight
Mortar Musketeer Arrows Barbarian Barrel Hunter
Mortar
Knight Arrows Musketeer Barbarian Barrel Hunter
Musketeer
Knight Giant Mortar Barbarian Barrel
Giant
Arrows Musketeer Barbarian Barrel Hunter Guards
Barbarian Barrel
Giant Knight Mortar Musketeer Hunter
Guards
Giant
Hunter
Giant Knight Mortar Barbarian Barrel

Defense Synergies 4 11

Arrows
Knight Mortar Barbarian Barrel
Knight
Musketeer Hunter Arrows Mortar Barbarian Barrel
Mortar
Arrows Knight Musketeer Barbarian Barrel Guards
Musketeer
Knight Guards Mortar Barbarian Barrel
Giant
Barbarian Barrel
Arrows Knight Mortar Musketeer Guards Hunter
Guards
Musketeer Hunter Mortar Barbarian Barrel
Hunter
Knight Guards Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Barbarian Barrel
Hunter Knight Mortar Musketeer
Mortar Hunter Knight Musketeer
Hunter Knight Mortar Musketeer Guards
Arrows Barbarian Barrel
Arrows Barbarian Barrel Musketeer Guards Hunter
Musketeer Hunter Arrows Mortar
Arrows Musketeer Barbarian Barrel
Hunter Mortar Musketeer
Knight Guards Musketeer Barbarian Barrel Hunter
Guards Arrows Knight Musketeer Barbarian Barrel Hunter
Arrows Musketeer Hunter
Mortar Hunter Knight Musketeer Guards
Arrows Mortar Barbarian Barrel Guards Hunter
Knight Mortar Hunter
Mortar Hunter
Arrows Knight Mortar Musketeer Hunter
Arrows Mortar Knight Musketeer Barbarian Barrel Guards Hunter
Arrows Mortar Barbarian Barrel Hunter Knight Musketeer Guards
Mortar Musketeer Hunter
Arrows Knight Musketeer Barbarian Barrel Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel
Arrows Knight Mortar Musketeer Barbarian Barrel Hunter
Guards Knight Musketeer Hunter
Guards Hunter Knight Musketeer Barbarian Barrel
Knight Musketeer Guards Hunter
Arrows Musketeer Hunter
Guards Knight Musketeer Hunter
Knight Hunter
Knight Mortar Barbarian Barrel
Musketeer Guards
Knight Musketeer Guards Hunter
Arrows Guards
Knight Guards Hunter
Musketeer
Guards Knight Mortar Musketeer Barbarian Barrel Hunter
Arrows Musketeer Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer Barbarian Barrel Guards
Arrows Mortar Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Musketeer Barbarian Barrel Guards
Arrows Mortar Barbarian Barrel
Arrows Musketeer Hunter
Arrows Mortar Musketeer
Arrows Barbarian Barrel Hunter
Arrows Mortar
Musketeer Guards
Arrows Knight Mortar Musketeer Barbarian Barrel
Arrows Musketeer
Knight Mortar Musketeer Barbarian Barrel Hunter
Arrows Mortar Musketeer Barbarian Barrel
Arrows Mortar Musketeer Barbarian Barrel
Arrows Mortar Musketeer Barbarian Barrel Hunter
Arrows Mortar Musketeer Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Musketeer Barbarian Barrel Hunter
Arrows Mortar Barbarian Barrel
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer Barbarian Barrel
Arrows Mortar Barbarian Barrel Hunter
Arrows Mortar Musketeer Barbarian Barrel Hunter
Arrows Mortar Musketeer
Arrows Mortar Musketeer Barbarian Barrel
Arrows Musketeer Hunter
Musketeer Guards
Arrows Mortar Musketeer Hunter
Arrows
Arrows
Musketeer Barbarian Barrel Guards
Arrows Musketeer Hunter
Arrows Barbarian Barrel
Knight Musketeer Hunter
Arrows Mortar Musketeer
Arrows
Musketeer
Musketeer Guards
Musketeer
Mortar Musketeer Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: