My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace Giant Skeleton Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Furnace
Zap
Firecracker Mortar Furnace
Barbarian Barrel
Knight Firecracker Mortar Furnace Giant Skeleton Ice Wizard
The Log
Firecracker Furnace Giant Skeleton
Earthquake
Firecracker Mortar Furnace
Arrows
Firecracker Furnace
Royal Delivery
Knight Firecracker Giant Skeleton Ice Wizard
Fireball
Firecracker Mortar Furnace Ice Wizard
Poison
Firecracker Mortar Furnace Ice Wizard
Lightning
Knight Mortar Furnace Ice Wizard
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Furnace The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Ice Wizard Mortar Furnace Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Furnace The Log Ice Wizard
Firecracker
Knight Mortar Giant Skeleton Mega Knight
Mortar
Knight Firecracker The Log
Furnace
Knight Giant Skeleton
Giant Skeleton
Firecracker Furnace The Log Ice Wizard
The Log
Knight Mortar Giant Skeleton Mega Knight
Ice Wizard
Knight Giant Skeleton
Mega Knight
Firecracker The Log

Defense Synergies 3 15

Knight
Firecracker Ice Wizard Mortar Furnace The Log
Firecracker
Knight The Log Mortar Giant Skeleton Ice Wizard Mega Knight
Mortar
Knight Firecracker The Log Ice Wizard
Furnace
Knight Ice Wizard
Giant Skeleton
Firecracker The Log Ice Wizard
The Log
Firecracker Knight Mortar Giant Skeleton Ice Wizard Mega Knight
Ice Wizard
Knight Firecracker Mortar Furnace Giant Skeleton The Log Mega Knight
Mega Knight
Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar The Log
Knight Firecracker Mortar Furnace The Log Ice Wizard Mega Knight
Mortar Furnace Mega Knight Knight Giant Skeleton Ice Wizard
Knight Firecracker Mortar Furnace Ice Wizard Mega Knight
Firecracker Giant Skeleton The Log Mega Knight
The Log Firecracker Furnace Ice Wizard Mega Knight
Furnace Firecracker Mortar Ice Wizard
Giant Skeleton The Log Mega Knight
Mortar Furnace Ice Wizard
Knight Firecracker Giant Skeleton Ice Wizard Mega Knight
Ice Wizard Knight Firecracker Furnace Giant Skeleton The Log Mega Knight
Firecracker Furnace Ice Wizard
Mortar Furnace Mega Knight Knight Giant Skeleton The Log Ice Wizard
Mega Knight Firecracker Mortar Furnace The Log
Knight Mortar Furnace Mega Knight
Mortar Furnace The Log Mega Knight
Mega Knight Knight Firecracker Mortar Furnace
Mortar Mega Knight Knight Firecracker Furnace The Log Ice Wizard
Mortar Furnace The Log Knight Firecracker Giant Skeleton Ice Wizard Mega Knight
Mortar
Mega Knight Knight Firecracker Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Furnace Giant Skeleton
Knight Firecracker Mortar The Log Mega Knight
Giant Skeleton Mega Knight Knight Furnace The Log
Giant Skeleton Mega Knight Knight The Log
Giant Skeleton Knight Mega Knight
Firecracker Furnace Ice Wizard
Knight Furnace Giant Skeleton Ice Wizard
Giant Skeleton Mega Knight Knight
Giant Skeleton Mega Knight Knight Firecracker Mortar The Log
Mega Knight Knight Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Knight
Firecracker Furnace Mega Knight
Knight Firecracker Mortar Furnace Giant Skeleton The Log
Mega Knight Firecracker Giant Skeleton The Log Ice Wizard
Mortar Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Giant Skeleton The Log
Firecracker Mortar The Log Ice Wizard
Giant Skeleton The Log
Knight Firecracker Giant Skeleton The Log
Firecracker Mortar Furnace The Log Mega Knight
Firecracker Furnace Ice Wizard
Firecracker Mortar Furnace The Log
The Log Firecracker Ice Wizard
The Log Firecracker Mortar
Firecracker Knight Mortar The Log
Firecracker
Knight Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar Furnace The Log
Firecracker Mortar Furnace The Log
Firecracker Mortar Furnace The Log Mega Knight
Mortar
Firecracker Mortar The Log Mega Knight
Firecracker Mortar The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
Mortar The Log
Firecracker The Log Mortar Furnace Ice Wizard Mega Knight
Firecracker Mortar The Log Ice Wizard
Mortar The Log Mega Knight
Firecracker Mortar The Log
Firecracker Furnace Ice Wizard
Firecracker
Mortar The Log Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker The Log
Firecracker Ice Wizard
The Log
Knight Firecracker Mega Knight
The Log Firecracker Mortar
Giant Skeleton
Firecracker Mega Knight
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Mortar Giant Skeleton The Log Mega Knight
Firecracker Mortar Mega Knight

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