My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Miner
Giant Snowball
Spear Goblins Wall Breakers Miner
Zap
Spear Goblins Mortar Wall Breakers
Barbarian Barrel
Spear Goblins Knight Mortar Wall Breakers Magic Archer
The Log
Spear Goblins Wall Breakers
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Knight Wall Breakers Miner Magic Archer
Fireball
Mortar Wall Breakers Magic Archer
Poison
Spear Goblins Mortar Magic Archer
Lightning
Knight Mortar Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Knight Tornado Miner Mortar Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Mortar Wall Breakers
Knight
Spear Goblins Mortar Wall Breakers The Log Miner Magic Archer
Mortar
Knight Miner Spear Goblins Tornado The Log
Wall Breakers
Knight Miner Spear Goblins The Log
Tornado
Magic Archer Mortar The Log
The Log
Knight Mortar Wall Breakers Tornado Miner Magic Archer
Miner
Spear Goblins Mortar Wall Breakers Knight The Log Magic Archer
Magic Archer
Tornado Knight The Log Miner

Defense Synergies 3 10

Spear Goblins
Knight Mortar The Log
Knight
Spear Goblins Magic Archer Mortar Tornado The Log
Mortar
Spear Goblins Knight Tornado The Log
Wall Breakers
Tornado
Magic Archer Knight Mortar The Log
The Log
Spear Goblins Knight Mortar Tornado Miner Magic Archer
Miner
The Log
Magic Archer
Knight Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar The Log Magic Archer
Knight Mortar The Log
Mortar Tornado Knight
Knight Mortar
Tornado The Log
Tornado The Log Spear Goblins Magic Archer
Tornado Spear Goblins Mortar Magic Archer
The Log Magic Archer
Mortar Tornado
Knight Tornado Spear Goblins Miner
Spear Goblins Knight Tornado The Log Magic Archer
Spear Goblins Tornado Magic Archer
Mortar Knight The Log
Mortar Tornado The Log Magic Archer
Knight Mortar
Tornado Mortar The Log
Knight Mortar Tornado
Mortar Spear Goblins Knight Tornado The Log Magic Archer
Mortar Tornado The Log Spear Goblins Knight Magic Archer
Mortar Tornado
Spear Goblins Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Knight Mortar The Log Miner Magic Archer
Spear Goblins Knight The Log
Knight Tornado The Log
Knight
Tornado Magic Archer
Spear Goblins Knight
Knight
Spear Goblins Knight Mortar Tornado The Log Magic Archer
Knight
Tornado The Log
Knight
Magic Archer
Spear Goblins Knight Mortar Tornado The Log Magic Archer
The Log Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Mortar The Log
Mortar Tornado The Log Miner Magic Archer
The Log Miner Magic Archer
Knight The Log
Mortar The Log Magic Archer
Spear Goblins Tornado Magic Archer
Mortar Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Miner Mortar Tornado
Tornado
Miner Knight Mortar Tornado The Log Magic Archer
Tornado Magic Archer
Knight Mortar The Log Miner Magic Archer
Mortar Magic Archer
Mortar The Log Magic Archer
Spear Goblins Mortar The Log Magic Archer
Magic Archer Mortar The Log
Mortar Tornado
Mortar The Log Magic Archer
Mortar Tornado The Log Miner Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Mortar Magic Archer
Mortar The Log Miner Tornado Magic Archer
Mortar Tornado The Log Miner Magic Archer
Miner Mortar Tornado The Log Magic Archer
Tornado Magic Archer
Mortar The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins Magic Archer
Tornado Magic Archer
The Log
Miner Knight Magic Archer
The Log Mortar Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Mortar Tornado The Log Miner Magic Archer
Mortar

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