My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Knight Mortar Ice Wizard
The Log
Earthquake
Mortar
Arrows
Royal Delivery
Knight Bowler Ice Wizard Inferno Dragon
Fireball
Mortar Bowler Ice Wizard Inferno Dragon
Poison
Mortar Ice Wizard
Lightning
Knight Mortar Bowler Ice Wizard Inferno Dragon
Rocket
Mortar Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Poison Bowler Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Ice Wizard Mortar Poison Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Bowler
Knight
Mortar Arrows Poison Ice Wizard
Mortar
Knight Arrows Tornado
Tornado
Mortar Poison Bowler Ice Wizard
Poison
Knight Tornado Bowler
Bowler
Arrows Tornado Poison Ice Wizard
Ice Wizard
Knight Tornado Bowler
Inferno Dragon

Defense Synergies 3 18

Arrows
Knight Mortar Tornado Bowler Ice Wizard
Knight
Ice Wizard Arrows Mortar Tornado Poison Bowler
Mortar
Arrows Knight Tornado Poison Ice Wizard Inferno Dragon
Tornado
Bowler Ice Wizard Arrows Knight Mortar Poison Inferno Dragon
Poison
Knight Mortar Tornado Ice Wizard
Bowler
Tornado Arrows Knight Ice Wizard
Ice Wizard
Knight Tornado Arrows Mortar Poison Bowler Inferno Dragon
Inferno Dragon
Mortar Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mortar
Inferno Dragon Knight Mortar Ice Wizard
Mortar Tornado Bowler Knight Ice Wizard Inferno Dragon
Inferno Dragon Knight Mortar Bowler Ice Wizard
Arrows Tornado Poison Bowler
Arrows Tornado Bowler Ice Wizard
Tornado Inferno Dragon Arrows Mortar Poison Ice Wizard
Bowler Arrows Poison
Inferno Dragon Mortar Tornado Ice Wizard
Knight Tornado Bowler Ice Wizard
Poison Ice Wizard Arrows Knight Tornado Bowler
Arrows Inferno Dragon Tornado Poison Ice Wizard
Mortar Bowler Knight Ice Wizard
Bowler Arrows Mortar Tornado Poison
Inferno Dragon Knight Mortar
Tornado Mortar Bowler Inferno Dragon
Arrows Knight Mortar Tornado Poison Bowler
Arrows Mortar Knight Tornado Bowler Ice Wizard
Arrows Mortar Tornado Poison Knight Bowler Ice Wizard Inferno Dragon
Mortar Tornado Inferno Dragon
Bowler Arrows Knight Poison
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Poison Arrows Knight Mortar Bowler Inferno Dragon
Knight Bowler
Bowler Knight Tornado
Knight Bowler Inferno Dragon
Arrows Poison Tornado Ice Wizard
Knight Bowler Ice Wizard
Knight Inferno Dragon
Knight Mortar Tornado Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bowler
Arrows Tornado Poison Bowler
Bowler Knight
Bowler
Knight Mortar Tornado Poison Bowler Inferno Dragon
Arrows Poison Bowler Ice Wizard Inferno Dragon
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Mortar
Arrows Mortar Poison Tornado Bowler Ice Wizard
Arrows Poison
Arrows Knight Poison
Poison Arrows Mortar Bowler
Arrows Poison Tornado Ice Wizard
Arrows Mortar Tornado Poison Bowler
Arrows Poison Tornado Bowler Ice Wizard
Arrows Poison Mortar Tornado
Tornado Poison Bowler
Poison Arrows Knight Mortar Tornado Bowler
Poison Arrows Tornado
Poison Knight Mortar Bowler
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison Bowler
Arrows Mortar Poison Bowler
Arrows Mortar Tornado Poison
Arrows Mortar Poison Bowler
Arrows Mortar Tornado Poison Bowler
Poison Bowler
Arrows Tornado Poison
Tornado Bowler
Arrows Mortar Poison
Arrows Tornado Poison Mortar Bowler Ice Wizard
Inferno Dragon
Arrows Mortar Poison Tornado Bowler Ice Wizard
Arrows Mortar Tornado Poison Bowler
Poison Arrows Mortar Tornado
Poison Arrows Tornado Ice Wizard
Poison
Bowler
Poison Arrows Mortar
Arrows Poison
Arrows Poison Bowler
Poison Arrows Tornado Ice Wizard
Arrows
Poison Knight Bowler
Arrows Mortar Poison Bowler
Arrows Tornado Poison
Tornado Poison Bowler
Tornado Poison
Poison Mortar Tornado Bowler
Inferno Dragon
Mortar Bowler

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