My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Mortar
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon Mortar
The Log
Skeletons Electro Spirit Cannon
Earthquake
Skeletons Cannon Mortar
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight
Fireball
Cannon Mortar
Poison
Cannon Mortar
Lightning
Knight Cannon Mortar Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Cannon Mortar Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Knight
Mortar The Log Archer Queen
Cannon
Mortar
Knight Rocket The Log
Rocket
Mortar
The Log
Knight Mortar
Archer Queen
Knight

Defense Synergies 5 13

Skeletons
Cannon Electro Spirit Knight Mortar The Log Archer Queen
Electro Spirit
Skeletons The Log Archer Queen
Knight
Cannon Archer Queen Skeletons Mortar The Log
Cannon
Skeletons Knight The Log Rocket Archer Queen
Mortar
Skeletons Knight The Log
Rocket
Cannon The Log
The Log
Cannon Archer Queen Skeletons Electro Spirit Knight Mortar Rocket
Archer Queen
Knight The Log Skeletons Electro Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Mortar The Log
Skeletons Knight Cannon Mortar The Log
Cannon Mortar Rocket Skeletons Knight
Cannon Skeletons Knight Mortar
Rocket The Log
The Log Skeletons Electro Spirit Cannon
Rocket Electro Spirit Cannon Mortar
Rocket Electro Spirit Cannon The Log
Cannon Skeletons Mortar Archer Queen
Knight Skeletons Cannon
Skeletons Electro Spirit Knight Cannon The Log
Cannon Mortar Skeletons Knight Rocket The Log
Rocket Electro Spirit Cannon Mortar The Log
Knight Cannon Mortar
Rocket Cannon Mortar The Log
Skeletons Knight Cannon Mortar
Cannon Mortar Electro Spirit Knight The Log
Mortar The Log Electro Spirit Knight Cannon
Cannon Mortar
Electro Spirit Knight Cannon The Log
Cannon Mortar Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar Rocket The Log
Skeletons Knight Rocket The Log
Rocket Knight The Log
Skeletons Knight Cannon
Rocket Skeletons Electro Spirit
Rocket Skeletons Knight
Knight
Rocket Skeletons Electro Spirit Knight Mortar The Log
Skeletons Cannon
Knight
Rocket The Log Archer Queen
Rocket Skeletons Knight Cannon
Cannon
Skeletons Electro Spirit Knight Mortar Rocket The Log Archer Queen
Electro Spirit Cannon The Log Archer Queen
Electro Spirit Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar The Log
Rocket The Log
Knight Rocket The Log
Rocket Mortar The Log
Electro Spirit Rocket
Mortar The Log
The Log
The Log Mortar
Rocket
Rocket Knight Mortar The Log
Rocket Archer Queen
Rocket Knight Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Rocket
Rocket Mortar The Log
Rocket Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
The Log Electro Spirit Mortar
Mortar The Log
Mortar The Log
Rocket Mortar The Log
Rocket Electro Spirit
Mortar Rocket The Log
Rocket Electro Spirit
Rocket The Log
Electro Spirit Rocket
Rocket Archer Queen
The Log
Knight Rocket
The Log Mortar
Rocket Archer Queen
Archer Queen
Electro Spirit Rocket The Log Archer Queen
Rocket Archer Queen
Mortar Rocket The Log Archer Queen
Mortar Rocket

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