My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Prince Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Giant Skeleton Sparky
Giant Snowball
Bats Witch
Zap
Bats Mortar Witch Prince Sparky
Barbarian Barrel
Knight Mortar Witch Giant Skeleton Sparky
The Log
Witch Prince Giant Skeleton Sparky
Earthquake
Mortar Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Witch Prince Giant Skeleton Sparky
Fireball
Mortar Witch Sparky
Poison
Bats Mortar Witch Sparky
Lightning
Knight Mortar Witch Prince Sparky
Rocket
Mortar Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Prince Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Mortar Poison Witch Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Mortar Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Mortar Prince Sparky
Knight
Bats Mortar Poison Witch Prince Sparky
Mortar
Knight Bats
Poison
Knight Prince Giant Skeleton
Witch
Knight Prince Giant Skeleton
Prince
Bats Knight Poison Witch
Giant Skeleton
Bats Poison Witch Sparky
Sparky
Bats Knight Giant Skeleton

Defense Synergies 1 12

Bats
Knight Mortar Prince Giant Skeleton Sparky
Knight
Bats Mortar Poison Witch Sparky
Mortar
Bats Knight Poison
Poison
Knight Mortar Sparky
Witch
Knight Prince Giant Skeleton
Prince
Bats Witch
Giant Skeleton
Bats Witch
Sparky
Bats Knight Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Sparky
Sparky Bats Knight Mortar Witch Prince
Mortar Witch Prince Sparky Bats Knight Giant Skeleton
Witch Prince Sparky Bats Knight Mortar
Poison Prince Giant Skeleton Sparky
Bats
Bats Mortar Poison Witch
Poison Giant Skeleton Sparky
Witch Sparky Mortar Prince
Knight Prince Giant Skeleton Sparky
Bats Poison Witch Knight Giant Skeleton
Bats Poison Witch
Mortar Prince Sparky Bats Knight Witch Giant Skeleton
Sparky Bats Mortar Poison Witch Prince
Sparky Knight Mortar Prince
Mortar Prince Sparky
Sparky Bats Knight Mortar Poison Witch Prince
Mortar Bats Knight Witch Prince
Mortar Poison Witch Bats Knight Giant Skeleton
Sparky Mortar Prince
Bats Knight Poison Witch Prince Giant Skeleton Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince Giant Skeleton Sparky
Poison Knight Mortar Prince
Giant Skeleton Bats Knight Witch Prince Sparky
Prince Giant Skeleton Bats Knight Sparky
Giant Skeleton Knight Witch Prince Sparky
Poison Bats Witch
Prince Sparky Bats Knight Witch Giant Skeleton
Giant Skeleton Knight Prince Sparky
Giant Skeleton Bats Knight Mortar Poison Witch Prince Sparky
Witch Sparky
Bats Knight Witch Prince Giant Skeleton Sparky
Poison Prince Giant Skeleton
Prince Giant Skeleton Knight Witch Sparky
Witch Sparky
Witch Sparky Bats Knight Mortar Poison Prince Giant Skeleton
Bats Poison Witch Giant Skeleton Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Giant Skeleton Sparky
Mortar Poison
Poison Giant Skeleton Sparky
Knight Poison Prince Giant Skeleton Sparky
Poison Mortar Sparky
Poison Bats Witch
Mortar Poison Witch Sparky
Poison
Poison Mortar
Bats Poison Prince Sparky
Poison Knight Mortar Prince Sparky
Poison
Poison Knight Mortar Sparky
Mortar Poison
Mortar Poison Prince Sparky
Mortar Poison Witch Sparky
Mortar Poison Sparky
Mortar Poison Sparky
Bats Sparky
Mortar Poison Prince Sparky
Mortar Poison Witch
Poison Prince Giant Skeleton Sparky
Poison
Prince Sparky
Mortar Poison
Poison Mortar Witch Sparky
Witch
Mortar Poison Witch Sparky
Mortar Poison Witch Prince Sparky
Poison Mortar Sparky
Poison Bats Witch Sparky
Bats Poison Witch
Sparky
Poison Mortar Sparky
Poison Sparky
Prince Giant Skeleton Sparky
Poison Sparky
Bats Witch Prince
Poison Witch
Poison Knight Prince Sparky
Mortar Poison
Poison Giant Skeleton Sparky
Prince Sparky
Bats Poison Witch Giant Skeleton Sparky
Bats Poison Witch
Poison Mortar Witch Prince Giant Skeleton Sparky
Prince Sparky
Mortar Sparky
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: