My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Baby Dragon Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Giant Skeleton
Giant Snowball
Archers Musketeer Baby Dragon
Zap
Archers Mortar Dark Prince
Barbarian Barrel
Archers Mortar Musketeer Dark Prince Giant Skeleton
The Log
Archers Mini P.E.K.K.A Musketeer Dark Prince Giant Skeleton
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Giant Skeleton
Fireball
Archers Mortar Musketeer Baby Dragon
Poison
Archers Mortar Musketeer
Lightning
Mortar Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mortar Fireball Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Mortar Fireball Mini P.E.K.K.A

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton
Mortar
Archers Fireball Musketeer Baby Dragon Dark Prince
Fireball
Mortar Baby Dragon Dark Prince
Mini P.E.K.K.A
Archers Musketeer Baby Dragon Dark Prince Giant Skeleton
Musketeer
Mortar Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton
Baby Dragon
Archers Mortar Fireball Mini P.E.K.K.A Musketeer Dark Prince Giant Skeleton
Dark Prince
Archers Mortar Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Giant Skeleton
Archers Mini P.E.K.K.A Musketeer Baby Dragon

Defense Synergies 0 18

Archers
Mortar Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton
Mortar
Archers Fireball Musketeer Baby Dragon
Fireball
Mortar Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A
Archers Fireball Musketeer Baby Dragon
Musketeer
Mortar Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton
Baby Dragon
Archers Mortar Mini P.E.K.K.A Musketeer Dark Prince Giant Skeleton
Dark Prince
Archers Fireball Musketeer Baby Dragon
Giant Skeleton
Archers Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Mortar Musketeer Dark Prince
Mortar Mini P.E.K.K.A Archers Musketeer Dark Prince Giant Skeleton
Mini P.E.K.K.A Mortar Musketeer Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Giant Skeleton
Fireball Archers Musketeer Baby Dragon Dark Prince
Musketeer Archers Mortar Fireball Baby Dragon
Fireball Musketeer Baby Dragon Giant Skeleton
Mini P.E.K.K.A Mortar Musketeer
Archers Mini P.E.K.K.A Musketeer Dark Prince Giant Skeleton
Archers Fireball Musketeer Baby Dragon Dark Prince Giant Skeleton
Musketeer Archers Fireball Baby Dragon
Mortar Mini P.E.K.K.A Fireball Musketeer Dark Prince Giant Skeleton
Fireball Mortar Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A Mortar
Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A Musketeer Dark Prince
Mortar Fireball Archers Musketeer Baby Dragon Dark Prince
Mortar Baby Dragon Archers Fireball Musketeer Dark Prince Giant Skeleton
Mini P.E.K.K.A Mortar Musketeer
Dark Prince Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon Giant Skeleton
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Dark Prince Giant Skeleton
Fireball Archers Mortar Mini P.E.K.K.A Musketeer Baby Dragon
Giant Skeleton Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton Fireball Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Dark Prince
Fireball Archers Musketeer Baby Dragon
Mini P.E.K.K.A Dark Prince Archers Fireball Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Mortar Fireball Mini P.E.K.K.A Baby Dragon Dark Prince
Musketeer
Mini P.E.K.K.A Musketeer Dark Prince Giant Skeleton
Fireball Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Fireball
Archers Fireball Musketeer Baby Dragon
Archers Mortar Fireball Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Giant Skeleton
Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Giant Skeleton
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer Baby Dragon Giant Skeleton
Mortar Fireball Musketeer Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Musketeer Dark Prince Giant Skeleton
Fireball Mortar Baby Dragon Dark Prince
Fireball Musketeer Baby Dragon
Archers Mortar Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Mortar
Fireball Mini P.E.K.K.A Musketeer
Mortar Fireball Musketeer Dark Prince
Fireball Archers Musketeer Baby Dragon
Mortar Fireball Musketeer Baby Dragon
Mortar Fireball Musketeer Baby Dragon
Mortar Fireball Musketeer Baby Dragon
Mortar Fireball Musketeer Baby Dragon
Mortar Fireball Musketeer Baby Dragon
Mortar Fireball
Mini P.E.K.K.A
Archers Mortar Fireball Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince
Mortar Fireball Baby Dragon
Fireball Musketeer Baby Dragon Giant Skeleton
Fireball
Musketeer
Mortar Fireball Musketeer Baby Dragon
Mortar Fireball Baby Dragon Dark Prince
Mortar Fireball Musketeer Baby Dragon
Fireball Mortar Musketeer Baby Dragon
Fireball Mortar Musketeer Baby Dragon
Archers Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Mini P.E.K.K.A
Mortar Fireball Musketeer
Fireball
Giant Skeleton
Fireball
Archers Fireball Musketeer Dark Prince
Fireball Archers Musketeer Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince
Mortar Fireball Musketeer Baby Dragon
Fireball Giant Skeleton
Musketeer Dark Prince
Fireball Musketeer Baby Dragon Giant Skeleton
Fireball Musketeer
Mortar Fireball Musketeer Baby Dragon Dark Prince Giant Skeleton
Fireball Mortar

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