My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Magic Archer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions
Zap
Minions Mortar
Barbarian Barrel
Mortar Elixir Golem Magic Archer
The Log
Elixir Golem
Earthquake
Mortar Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elixir Golem Magic Archer Mother Witch
Fireball
Minions Mortar Elixir Golem Magic Archer Mother Witch
Poison
Minions Mortar Elixir Golem Magic Archer Mother Witch
Lightning
Mortar Magic Archer Mother Witch
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Elixir Golem Mortar Poison Magic Archer Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Earthquake Elixir Golem Mortar

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mortar Elixir Golem
Mortar
Minions
Earthquake
Elixir Golem Mother Witch Mega Knight
Elixir Golem
Earthquake Poison Minions Magic Archer Mother Witch
Poison
Elixir Golem Mother Witch Mega Knight
Magic Archer
Elixir Golem Mother Witch Mega Knight
Mother Witch
Earthquake Elixir Golem Poison Magic Archer Mega Knight
Mega Knight
Minions Earthquake Poison Magic Archer Mother Witch

Defense Synergies 0 10

Minions
Mortar Mega Knight
Mortar
Minions Earthquake Poison
Earthquake
Mortar Mega Knight
Elixir Golem
Poison
Mortar Mother Witch Mega Knight
Magic Archer
Mother Witch Mega Knight
Mother Witch
Poison Magic Archer Mega Knight
Mega Knight
Minions Earthquake Poison Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Mortar Magic Archer
Minions Mortar Mega Knight
Mortar Mega Knight Minions
Minions Mortar Mega Knight
Earthquake Poison Mega Knight
Minions Earthquake Magic Archer Mother Witch Mega Knight
Minions Mortar Poison Magic Archer
Earthquake Poison Magic Archer Mega Knight
Minions Mortar
Mega Knight
Minions Poison Mother Witch Earthquake Magic Archer Mega Knight
Minions Poison Magic Archer
Mortar Mega Knight Minions Earthquake
Mega Knight Minions Mortar Earthquake Poison Magic Archer
Mortar Mega Knight
Mortar Mega Knight
Mega Knight Minions Mortar Poison
Mortar Mega Knight Minions Magic Archer
Mortar Earthquake Poison Minions Magic Archer Mother Witch Mega Knight
Mortar
Mega Knight Minions Earthquake Poison Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Mortar Magic Archer Mega Knight
Mega Knight Minions
Mega Knight
Mega Knight
Poison Mother Witch Minions Magic Archer
Minions
Mega Knight
Mega Knight Minions Mortar Poison Magic Archer
Mega Knight Minions
Mega Knight Poison
Mega Knight
Magic Archer Mega Knight
Minions Mortar Poison Magic Archer
Minions Poison Mega Knight Earthquake Magic Archer Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Magic Archer Mortar
Mortar Poison Magic Archer
Earthquake Poison Magic Archer
Earthquake Poison
Poison Mortar Earthquake Magic Archer Mega Knight
Poison Mother Witch Minions Magic Archer
Mortar Earthquake Poison Magic Archer
Earthquake Poison Magic Archer
Poison Mortar
Minions Poison
Poison Mortar Earthquake Magic Archer
Poison Magic Archer
Earthquake Poison Mortar Magic Archer
Earthquake Minions Mortar Poison Magic Archer
Earthquake Mortar Poison Magic Archer
Earthquake Mortar Poison Magic Archer
Earthquake Magic Archer Mortar Poison Mega Knight
Mortar Earthquake Poison
Minions
Mortar Earthquake Poison Magic Archer Mega Knight
Mortar Earthquake Poison Magic Archer Mother Witch Mega Knight
Minions Earthquake Poison Magic Archer Mega Knight
Poison
Earthquake Mortar Poison
Earthquake Poison Mother Witch Mortar Magic Archer Mega Knight
Mortar Poison Earthquake Magic Archer
Mortar Poison Magic Archer Mega Knight
Poison Mortar Magic Archer
Poison Magic Archer Mother Witch
Minions Poison
Poison Mortar Earthquake Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Earthquake Poison Magic Archer
Earthquake Minions Magic Archer
Poison Magic Archer
Poison Magic Archer Mega Knight
Mortar Earthquake Poison Magic Archer
Poison
Mega Knight
Minions Poison Magic Archer
Poison Magic Archer
Poison Mortar Magic Archer Mega Knight
Mortar Mega Knight
Poison

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