My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Rune Giant Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers Rune Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Rune Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Sparky
Giant Snowball
Spear Goblins Three Musketeers
Zap
Spear Goblins Mortar Three Musketeers Sparky
Barbarian Barrel
Spear Goblins Mortar Three Musketeers Sparky
The Log
Spear Goblins Three Musketeers Sparky
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Three Musketeers Sparky
Fireball
Mortar Three Musketeers Sparky
Poison
Spear Goblins Mortar Three Musketeers Sparky
Lightning
Mortar Three Musketeers Sparky
Rocket
Mortar Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Rune Giant Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mortar Poison Rune Giant Sparky Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Mortar Poison Rune Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Rune Giant Golem Sparky Mega Knight
Mortar
Spear Goblins
Three Musketeers
Poison
Golem Mega Knight
Rune Giant
Spear Goblins
Golem
Poison Spear Goblins Sparky
Sparky
Spear Goblins Golem
Mega Knight
Spear Goblins Poison

Defense Synergies 0 6

Spear Goblins
Mortar Poison Mega Knight
Mortar
Spear Goblins Poison
Three Musketeers
Poison
Spear Goblins Mortar Sparky Mega Knight
Rune Giant
Golem
Sparky
Poison
Mega Knight
Spear Goblins Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Sparky
Sparky Mortar Three Musketeers Mega Knight
Mortar Three Musketeers Sparky Mega Knight
Three Musketeers Sparky Mortar Mega Knight
Poison Sparky Mega Knight
Spear Goblins Mega Knight
Three Musketeers Spear Goblins Mortar Poison
Poison Sparky Mega Knight
Three Musketeers Sparky Mortar
Spear Goblins Sparky Mega Knight
Poison Spear Goblins Mega Knight
Three Musketeers Spear Goblins Poison
Mortar Sparky Mega Knight Three Musketeers
Three Musketeers Sparky Mega Knight Mortar Poison
Sparky Mortar Three Musketeers Mega Knight
Mortar Three Musketeers Sparky Mega Knight
Three Musketeers Sparky Mega Knight Mortar Poison
Mortar Mega Knight Spear Goblins Three Musketeers
Mortar Poison Spear Goblins Mega Knight
Sparky Mortar Three Musketeers
Mega Knight Spear Goblins Poison Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Sparky
Poison Mortar Mega Knight
Mega Knight Spear Goblins Sparky
Mega Knight Sparky
Three Musketeers Sparky Mega Knight
Poison Three Musketeers
Sparky Spear Goblins
Mega Knight Sparky
Mega Knight Spear Goblins Mortar Poison Sparky
Three Musketeers Sparky
Mega Knight Sparky
Mega Knight Poison
Mega Knight Three Musketeers Sparky
Three Musketeers Sparky Mega Knight
Sparky Spear Goblins Mortar Three Musketeers Poison
Poison Mega Knight Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Sparky
Mortar Poison
Poison Sparky
Poison Sparky
Poison Mortar Sparky Mega Knight
Poison Spear Goblins
Mortar Poison Sparky
Poison
Poison Mortar
Three Musketeers Poison Sparky
Poison Mortar Sparky
Poison
Poison Mortar Three Musketeers Sparky
Mortar Poison
Mortar Poison Sparky
Spear Goblins Mortar Three Musketeers Poison Sparky
Mortar Three Musketeers Poison Sparky Mega Knight
Mortar Three Musketeers Poison Sparky
Sparky
Mortar Three Musketeers Poison Sparky Mega Knight
Mortar Poison Mega Knight
Poison Sparky Mega Knight
Poison
Sparky
Mortar Poison
Poison Mortar Sparky Mega Knight
Mortar Poison Sparky
Mortar Poison Sparky Mega Knight
Poison Mortar Sparky
Poison Sparky
Poison
Sparky
Poison Mortar Sparky Mega Knight
Poison Sparky
Sparky Mega Knight
Poison Sparky
Spear Goblins
Poison Three Musketeers
Poison Three Musketeers Sparky Mega Knight
Mortar Poison
Poison Sparky
Three Musketeers Sparky Mega Knight
Poison Sparky
Poison
Poison Mortar Sparky Mega Knight
Sparky
Mortar Sparky Mega Knight

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