My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Royal Hogs Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Ram Rider
Giant Snowball
Musketeer Royal Hogs Ram Rider
Zap
Mortar Royal Hogs Ram Rider
Barbarian Barrel
Mortar Musketeer Valkyrie Wizard Royal Hogs
The Log
Musketeer Royal Hogs Ram Rider
Earthquake
Mortar Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Musketeer Valkyrie Wizard Royal Hogs Ram Rider
Fireball
Mortar Musketeer Wizard Royal Hogs Ram Rider
Poison
Mortar Musketeer Wizard Royal Hogs
Lightning
Mortar Musketeer Valkyrie Wizard Ram Rider
Rocket
Mortar Musketeer Valkyrie Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mortar Musketeer Valkyrie Wizard Royal Hogs Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mortar Musketeer Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer Ram Rider
Musketeer
Valkyrie Mortar Royal Hogs Ram Rider Mega Knight
Valkyrie
Musketeer Wizard Royal Hogs Ram Rider
Wizard
Valkyrie Royal Hogs Rage Ram Rider Mega Knight
Royal Hogs
Musketeer Valkyrie Wizard Mega Knight
Rage
Wizard
Ram Rider
Mortar Musketeer Valkyrie Wizard Mega Knight
Mega Knight
Musketeer Wizard Royal Hogs Ram Rider

Defense Synergies 1 7

Mortar
Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mortar Ram Rider Mega Knight
Valkyrie
Musketeer Mortar Wizard
Wizard
Mortar Valkyrie Mega Knight
Royal Hogs
Rage
Ram Rider
Musketeer
Mega Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Valkyrie Wizard Ram Rider
Mortar Musketeer Valkyrie Ram Rider Mega Knight
Mortar Ram Rider Mega Knight Musketeer Valkyrie
Mortar Musketeer Valkyrie Ram Rider Mega Knight
Valkyrie Mega Knight
Musketeer Valkyrie Mega Knight
Musketeer Ram Rider Mortar Wizard
Musketeer Valkyrie Ram Rider Mega Knight
Mortar Musketeer
Musketeer Valkyrie Mega Knight
Valkyrie Musketeer Wizard Ram Rider Mega Knight
Musketeer Wizard Ram Rider
Mortar Mega Knight Musketeer Valkyrie Wizard Ram Rider
Valkyrie Wizard Mega Knight Mortar
Mortar Ram Rider Mega Knight
Mortar Ram Rider Mega Knight
Wizard Mega Knight Mortar Musketeer Valkyrie
Mortar Valkyrie Mega Knight Musketeer Wizard Ram Rider
Mortar Valkyrie Wizard Musketeer Ram Rider Mega Knight
Mortar Musketeer Ram Rider
Valkyrie Wizard Mega Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Mortar Musketeer Valkyrie Wizard Mega Knight
Mega Knight Musketeer Valkyrie Ram Rider
Valkyrie Mega Knight Musketeer Ram Rider
Musketeer Valkyrie Ram Rider Mega Knight
Wizard Musketeer Ram Rider
Musketeer Valkyrie Ram Rider
Mega Knight Valkyrie
Mega Knight Mortar Valkyrie
Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Ram Rider
Wizard Musketeer Valkyrie Mega Knight
Mortar Musketeer Valkyrie
Valkyrie Mega Knight Musketeer Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Valkyrie
Mortar Musketeer Ram Rider
Musketeer Valkyrie
Wizard Mortar Valkyrie Mega Knight
Wizard Musketeer Ram Rider
Mortar Musketeer Wizard
Wizard Ram Rider
Mortar Wizard Ram Rider
Musketeer
Mortar Musketeer Valkyrie Wizard Ram Rider
Musketeer Wizard
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer Wizard
Mortar Musketeer Wizard Mega Knight
Mortar
Mortar Musketeer Wizard Mega Knight
Mortar Valkyrie Wizard Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Mortar Musketeer
Mortar Valkyrie Wizard Mega Knight
Mortar Musketeer Wizard Ram Rider
Mortar Musketeer Wizard Ram Rider Mega Knight
Mortar Musketeer
Musketeer Wizard
Musketeer Wizard
Mortar Musketeer Wizard Mega Knight
Mega Knight
Wizard
Musketeer
Musketeer Wizard Ram Rider
Musketeer Valkyrie Wizard Mega Knight
Mortar Musketeer Wizard
Musketeer Mega Knight
Musketeer
Musketeer
Mortar Musketeer Mega Knight
Mortar Wizard Mega Knight

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