My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Cannon Cart Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Cannon Cart Fisherman
Giant Snowball
Musketeer Wall Breakers Guards Fisherman
Zap
Mortar Wall Breakers Guards Cannon Cart Fisherman
Barbarian Barrel
Mortar Musketeer Wall Breakers Guards Cannon Cart
The Log
Musketeer Wall Breakers Guards Cannon Cart Fisherman
Earthquake
Mortar Guards
Arrows
Wall Breakers Guards
Royal Delivery
Musketeer Wall Breakers Guards Cannon Cart Fisherman
Fireball
Mortar Musketeer Wall Breakers Cannon Cart Fisherman
Poison
Mortar Musketeer Guards Fisherman
Lightning
Mortar Musketeer Cannon Cart Fisherman Goblinstein
Rocket
Mortar Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Guards Fisherman Mortar Musketeer Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Guards Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Wall Breakers Cannon Cart
Mortar
Arrows Musketeer
Musketeer
Mortar Cannon Cart Fisherman
Wall Breakers
Arrows
Guards
Cannon Cart
Arrows Musketeer Fisherman
Fisherman
Musketeer Cannon Cart
Goblinstein

Defense Synergies 2 7

Arrows
Mortar Cannon Cart
Mortar
Arrows Musketeer Guards
Musketeer
Guards Mortar Cannon Cart Fisherman
Wall Breakers
Guards
Musketeer Fisherman Mortar Cannon Cart
Cannon Cart
Arrows Musketeer Guards
Fisherman
Guards Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Musketeer
Mortar Musketeer Cannon Cart Fisherman
Mortar Fisherman Musketeer Cannon Cart
Mortar Musketeer Guards Cannon Cart Fisherman
Arrows
Arrows Musketeer Guards Cannon Cart
Musketeer Arrows Mortar
Arrows Musketeer Cannon Cart
Mortar Musketeer Fisherman
Guards Musketeer Cannon Cart Fisherman
Guards Arrows Musketeer Cannon Cart Fisherman
Arrows Musketeer
Mortar Musketeer Guards Cannon Cart
Arrows Mortar Guards Cannon Cart
Mortar Cannon Cart
Mortar Fisherman
Arrows Mortar Musketeer Cannon Cart Fisherman
Arrows Mortar Musketeer Guards Cannon Cart Fisherman
Arrows Mortar Musketeer Guards Cannon Cart Fisherman
Mortar Musketeer Cannon Cart Fisherman
Arrows Musketeer Guards Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Fisherman
Arrows Mortar Musketeer Cannon Cart Fisherman
Guards Musketeer Cannon Cart Fisherman
Guards Musketeer Cannon Cart Fisherman
Musketeer Guards Cannon Cart Fisherman
Arrows Musketeer
Guards Musketeer Cannon Cart
Cannon Cart Fisherman
Mortar Cannon Cart
Musketeer Guards
Musketeer Guards Cannon Cart
Arrows Guards
Cannon Cart Guards
Musketeer Cannon Cart
Guards Mortar Musketeer Cannon Cart Fisherman
Arrows Musketeer Cannon Cart
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Guards
Arrows Mortar Musketeer Fisherman
Arrows Cannon Cart
Cannon Cart Arrows Musketeer Guards
Arrows Mortar
Arrows Musketeer
Arrows Mortar Musketeer
Arrows
Arrows Mortar Fisherman
Musketeer Guards Fisherman
Arrows Mortar Musketeer Cannon Cart Fisherman
Arrows Musketeer
Mortar Musketeer Cannon Cart Fisherman
Arrows Mortar Musketeer Cannon Cart Fisherman
Arrows Mortar Musketeer Cannon Cart Fisherman
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar
Fisherman
Arrows Mortar Musketeer Fisherman
Arrows Mortar
Musketeer
Arrows
Musketeer Fisherman
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar
Fisherman
Arrows Mortar Musketeer Fisherman
Arrows Mortar Musketeer Fisherman
Arrows Mortar Musketeer Fisherman
Arrows Musketeer
Musketeer Guards
Arrows Mortar Musketeer
Arrows
Arrows
Musketeer Guards Cannon Cart
Arrows Musketeer
Arrows
Musketeer Cannon Cart
Arrows Mortar Musketeer
Arrows
Musketeer Cannon Cart
Musketeer Guards
Musketeer
Mortar Musketeer Cannon Cart
Cannon Cart
Mortar

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