My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Mortar
Barbarian Barrel
Fire Spirit Knight Mortar Musketeer
The Log
Fire Spirit Suspicious Bush Musketeer
Earthquake
Mortar
Arrows
Fire Spirit Suspicious Bush
Royal Delivery
Fire Spirit Knight Musketeer
Fireball
Mortar Suspicious Bush Musketeer
Poison
Mortar Suspicious Bush Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Suspicious Bush Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Berserker Suspicious Bush The Log Knight Tornado Mortar Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Berserker Suspicious Bush The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar
Berserker
Knight
Mortar Musketeer Fire Spirit The Log
Mortar
Knight Fire Spirit Musketeer Tornado The Log
Suspicious Bush
Musketeer
Knight Mortar The Log
Tornado
Mortar The Log
The Log
Knight Mortar Musketeer Tornado

Defense Synergies 3 10

Fire Spirit
Knight Tornado The Log
Berserker
Knight
Fire Spirit Musketeer Mortar Tornado The Log
Mortar
Knight Musketeer Tornado The Log
Suspicious Bush
Musketeer
Knight The Log Mortar Tornado
Tornado
Fire Spirit Knight Mortar Musketeer The Log
The Log
Musketeer Fire Spirit Knight Mortar Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Knight Mortar Musketeer The Log
Mortar Tornado Fire Spirit Knight Musketeer
Knight Mortar Musketeer
Tornado The Log
Tornado The Log Fire Spirit Musketeer
Musketeer Tornado Fire Spirit Mortar
Musketeer The Log
Mortar Musketeer Tornado
Knight Tornado Fire Spirit Musketeer
Knight Musketeer Tornado The Log
Musketeer Tornado
Mortar Fire Spirit Knight Musketeer The Log
Fire Spirit Mortar Tornado The Log
Knight Mortar
Tornado Mortar The Log
Knight Mortar Musketeer Tornado
Fire Spirit Mortar Knight Musketeer Tornado The Log
Mortar Tornado The Log Fire Spirit Knight Musketeer
Mortar Musketeer Tornado
Fire Spirit Knight Musketeer The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Mortar Musketeer The Log
Knight Musketeer The Log
Knight Musketeer Tornado The Log
Knight Musketeer
Fire Spirit Musketeer Tornado
Knight Musketeer
Knight
Knight Mortar Tornado The Log
Musketeer
Knight Musketeer
Tornado The Log
Knight
Musketeer
Knight Mortar Musketeer Tornado The Log
Musketeer The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer The Log
Mortar Musketeer Tornado The Log
The Log
Knight Musketeer The Log
Fire Spirit Mortar The Log
Fire Spirit Musketeer Tornado
Fire Spirit Mortar Musketeer Tornado The Log
The Log Fire Spirit Tornado
The Log Mortar Tornado
Fire Spirit Musketeer Tornado
Knight Mortar Musketeer Tornado The Log
Fire Spirit Musketeer Tornado
Fire Spirit Knight Mortar Musketeer The Log
Mortar Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar Tornado
Fire Spirit Mortar Musketeer The Log
Fire Spirit Mortar Tornado The Log
Musketeer The Log
Tornado
Musketeer Tornado The Log
Mortar Musketeer The Log
Tornado The Log Fire Spirit Mortar
Mortar The Log Musketeer Tornado
Mortar Musketeer Tornado The Log
Mortar Musketeer Tornado The Log
Fire Spirit Musketeer Tornado
Musketeer
Mortar Musketeer The Log
The Log
Fire Spirit Musketeer
Fire Spirit Musketeer Tornado
The Log
Knight Musketeer
The Log Mortar Musketeer
Tornado
Musketeer
Musketeer Tornado The Log
Musketeer Tornado
Mortar Musketeer Tornado The Log
Mortar

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