My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Musketeer Mighty Miner
Zap
Skeletons Mortar Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Mortar Musketeer
The Log
Skeletons Ice Spirit Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Musketeer
Fireball
Mortar Musketeer Mighty Miner
Poison
Mortar Musketeer
Lightning
Mortar Musketeer Mighty Miner
Rocket
Mortar Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Mortar Musketeer Mighty Miner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mortar Musketeer
Mortar
Ice Spirit Musketeer Tornado The Log
Musketeer
Ice Spirit Mortar The Log
Tornado
Mortar The Log
Lightning
The Log
Mortar Musketeer Tornado
Mighty Miner

Defense Synergies 3 13

Skeletons
Musketeer Ice Spirit Mortar Tornado The Log
Ice Spirit
Musketeer Skeletons Mortar Tornado The Log
Mortar
Skeletons Ice Spirit Musketeer Tornado The Log
Musketeer
Skeletons Ice Spirit The Log Mortar Tornado
Tornado
Skeletons Ice Spirit Mortar Musketeer The Log
Lightning
The Log
The Log
Musketeer Skeletons Ice Spirit Mortar Tornado Lightning
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Musketeer The Log
Skeletons Ice Spirit Mortar Musketeer The Log
Mortar Tornado Skeletons Musketeer Lightning
Skeletons Mortar Musketeer
Lightning Tornado The Log
Tornado The Log Skeletons Musketeer
Musketeer Tornado Lightning Ice Spirit Mortar
Lightning Musketeer The Log
Mighty Miner Skeletons Mortar Musketeer Tornado
Tornado Skeletons Ice Spirit Musketeer
Skeletons Musketeer Tornado The Log
Musketeer Tornado
Mortar Skeletons Ice Spirit Musketeer Lightning The Log
Ice Spirit Mortar Tornado The Log
Mortar
Tornado Ice Spirit Mortar Lightning The Log
Skeletons Mortar Musketeer Tornado
Ice Spirit Mortar Musketeer Tornado The Log
Mortar Tornado The Log Ice Spirit Musketeer
Mortar Musketeer Tornado
Musketeer The Log
Mortar Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Mortar Musketeer Lightning The Log
Skeletons Ice Spirit Musketeer Lightning The Log
Lightning Musketeer Tornado The Log
Skeletons Musketeer Mighty Miner
Skeletons Ice Spirit Musketeer Tornado
Skeletons Musketeer Lightning
Mighty Miner
Lightning Skeletons Ice Spirit Mortar Tornado The Log
Skeletons Musketeer
Musketeer
Lightning Tornado The Log
Lightning Skeletons
Musketeer
Skeletons Ice Spirit Mortar Musketeer Tornado Lightning The Log Mighty Miner
Musketeer The Log Mighty Miner
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Musketeer The Log
Mortar Musketeer Tornado The Log
Lightning The Log
Lightning Musketeer The Log
Mortar The Log
Ice Spirit Musketeer Tornado
Mortar Musketeer Tornado The Log
The Log Ice Spirit Tornado Lightning
The Log Mortar Tornado Lightning
Lightning Musketeer Tornado
Lightning Mortar Musketeer Tornado The Log
Lightning Musketeer Tornado
Lightning Mortar Musketeer The Log
Lightning Mortar Musketeer
Lightning Mortar Musketeer The Log
Lightning Mortar Musketeer The Log
Lightning Mortar Musketeer The Log
Lightning Mortar Tornado
Lightning
Lightning Mortar Musketeer The Log
Lightning Mortar Tornado The Log
Lightning Musketeer The Log
Lightning Tornado
Musketeer Tornado Lightning The Log
Lightning Mortar Musketeer The Log
Tornado The Log Ice Spirit Mortar
Mortar The Log Musketeer Tornado Lightning
Lightning Mortar Musketeer Tornado The Log
Lightning Mortar Musketeer Tornado The Log
Lightning Musketeer Tornado
Lightning Ice Spirit Musketeer
Lightning
Lightning Mortar Musketeer The Log
Lightning Ice Spirit
Mighty Miner
Lightning The Log
Lightning Ice Spirit Musketeer
Lightning Musketeer Tornado
The Log
Lightning Musketeer
The Log Mortar Musketeer Lightning
Lightning Tornado
Musketeer
Ice Spirit Musketeer Tornado Lightning The Log
Musketeer Tornado Lightning
Lightning Mortar Musketeer Tornado The Log
Lightning Mortar

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