My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Firecracker Mortar Skeleton Army Skeleton King
Barbarian Barrel
Firecracker Mortar Skeleton Army Skeleton King
The Log
Firecracker Skeleton Army Skeleton King
Earthquake
Firecracker Mortar Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Skeleton King
Royal Delivery
Firecracker Skeleton Army P.E.K.K.A Skeleton King
Fireball
Firecracker Mortar Skeleton Army Skeleton King
Poison
Firecracker Mortar Skeleton Army Skeleton King
Lightning
Mortar Skeleton King
Rocket
Mortar Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Skeleton Army Mortar Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Mortar The Log
Arrows
Zap P.E.K.K.A Mortar
Firecracker
Zap Mortar P.E.K.K.A
Mortar
Zap Arrows Firecracker The Log Skeleton King
Skeleton Army
Skeleton King
P.E.K.K.A
Zap Arrows Firecracker The Log
The Log
Zap Mortar P.E.K.K.A
Skeleton King
Skeleton Army Mortar

Defense Synergies 2 16

Zap
Arrows Firecracker Mortar Skeleton Army P.E.K.K.A The Log
Arrows
Zap Mortar P.E.K.K.A
Firecracker
The Log Zap Mortar Skeleton Army P.E.K.K.A
Mortar
Zap Arrows Firecracker Skeleton Army The Log Skeleton King
Skeleton Army
Zap Firecracker Mortar The Log Skeleton King
P.E.K.K.A
The Log Zap Arrows Firecracker
The Log
Firecracker P.E.K.K.A Zap Mortar Skeleton Army
Skeleton King
Mortar Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar The Log
Skeleton Army P.E.K.K.A Zap Firecracker Mortar The Log
Mortar Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Firecracker Mortar Skeleton King
Arrows Firecracker Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Zap Firecracker
Zap Arrows Firecracker Mortar
Zap Arrows P.E.K.K.A The Log
P.E.K.K.A Mortar Skeleton Army Skeleton King
Skeleton Army Firecracker
Skeleton Army Zap Arrows Firecracker The Log Skeleton King
Arrows Zap Firecracker
Mortar Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army Zap Arrows Firecracker Mortar P.E.K.K.A The Log Skeleton King
Skeleton Army P.E.K.K.A Mortar Skeleton King
Skeleton Army Zap Mortar P.E.K.K.A The Log
Arrows Firecracker Mortar Skeleton Army P.E.K.K.A
Arrows Mortar Zap Firecracker Skeleton Army The Log
Zap Arrows Mortar The Log Firecracker
P.E.K.K.A Mortar
Skeleton Army Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Arrows Firecracker Mortar The Log
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Skeleton Army
Arrows Firecracker Zap
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Firecracker Mortar Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Arrows The Log
Skeleton Army P.E.K.K.A Skeleton King
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Mortar P.E.K.K.A The Log Skeleton King
Arrows Zap Firecracker P.E.K.K.A The Log Skeleton King
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar Zap The Log
Arrows The Log
Arrows Firecracker The Log
Zap Arrows Firecracker Mortar The Log
Arrows Firecracker Zap
Arrows Firecracker Mortar The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker Mortar
Firecracker Zap Arrows Mortar The Log
Zap Arrows Firecracker
Firecracker Mortar The Log
Arrows Firecracker Mortar
Zap Arrows Firecracker Mortar The Log
Zap Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Zap Arrows Firecracker Mortar The Log
Zap Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Zap Arrows Mortar The Log
Zap Arrows Firecracker The Log Mortar
Arrows Firecracker Mortar The Log Zap
Zap Arrows Mortar The Log
Zap Arrows Firecracker Mortar The Log
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Mortar The Log
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Zap Skeleton Army
Zap Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Zap Firecracker Mortar Skeleton King
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker The Log Skeleton King
Firecracker Zap
Zap Firecracker Mortar The Log
P.E.K.K.A
Firecracker Mortar

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