My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Goblin Hut Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mortar Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats
Giant Snowball
Spear Goblins Bomber Bats Goblin Hut Baby Dragon
Zap
Spear Goblins Bomber Bats Mortar Goblin Hut
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Mortar Goblin Hut
The Log
Electro Spirit Spear Goblins Bomber Goblin Hut
Earthquake
Spear Goblins Bomber Mortar Goblin Hut
Arrows
Electro Spirit Spear Goblins Bomber Bats Goblin Hut
Royal Delivery
Electro Spirit Spear Goblins Bomber Bats Goblin Hut Baby Dragon P.E.K.K.A
Fireball
Bomber Mortar Goblin Hut Baby Dragon
Poison
Spear Goblins Bomber Bats Mortar Goblin Hut
Lightning
Mortar Goblin Hut Baby Dragon
Rocket
Mortar Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Bats Mortar Baby Dragon Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bomber Bats

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Spear Goblins
Mortar Goblin Hut Baby Dragon
Bomber
Bats Mortar Baby Dragon P.E.K.K.A
Bats
Bomber Mortar Baby Dragon P.E.K.K.A
Mortar
Spear Goblins Bomber Bats Goblin Hut Baby Dragon
Goblin Hut
Spear Goblins Mortar Baby Dragon
Baby Dragon
Spear Goblins Bomber Bats Mortar Goblin Hut P.E.K.K.A
P.E.K.K.A
Electro Spirit Bomber Bats Baby Dragon

Defense Synergies 0 16

Electro Spirit
Baby Dragon
Spear Goblins
Bats Mortar Goblin Hut Baby Dragon P.E.K.K.A
Bomber
Bats Mortar P.E.K.K.A
Bats
Spear Goblins Bomber Mortar Baby Dragon P.E.K.K.A
Mortar
Spear Goblins Bomber Bats Goblin Hut Baby Dragon
Goblin Hut
Spear Goblins Mortar Baby Dragon
Baby Dragon
Electro Spirit Spear Goblins Bats Mortar Goblin Hut P.E.K.K.A
P.E.K.K.A
Spear Goblins Bomber Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Mortar Goblin Hut Baby Dragon
P.E.K.K.A Bats Mortar Goblin Hut
Mortar Goblin Hut P.E.K.K.A Bomber Bats
Goblin Hut P.E.K.K.A Bats Mortar
Bomber P.E.K.K.A
Electro Spirit Spear Goblins Bomber Bats Baby Dragon
Bats Electro Spirit Spear Goblins Mortar Goblin Hut Baby Dragon
Electro Spirit Baby Dragon P.E.K.K.A
P.E.K.K.A Mortar Goblin Hut
Spear Goblins Bomber
Bats Electro Spirit Spear Goblins Bomber Goblin Hut Baby Dragon
Spear Goblins Bats Goblin Hut Baby Dragon
Mortar Goblin Hut P.E.K.K.A Bomber Bats
Bomber Electro Spirit Bats Mortar Goblin Hut Baby Dragon P.E.K.K.A
P.E.K.K.A Mortar Goblin Hut
Mortar Goblin Hut P.E.K.K.A
Bomber Bats Mortar Goblin Hut P.E.K.K.A
Mortar Electro Spirit Spear Goblins Bomber Bats Goblin Hut Baby Dragon
Mortar Baby Dragon Electro Spirit Spear Goblins Bomber Bats Goblin Hut
P.E.K.K.A Mortar Goblin Hut
Bomber Electro Spirit Spear Goblins Bats Baby Dragon P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut P.E.K.K.A
Bomber Mortar Baby Dragon
P.E.K.K.A Spear Goblins Bats Goblin Hut
P.E.K.K.A Bats
P.E.K.K.A Goblin Hut
Electro Spirit Bats Goblin Hut Baby Dragon
P.E.K.K.A Spear Goblins Bats Goblin Hut
P.E.K.K.A
P.E.K.K.A Electro Spirit Spear Goblins Bats Mortar Goblin Hut Baby Dragon
P.E.K.K.A Goblin Hut
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A
P.E.K.K.A
Bomber Baby Dragon
Goblin Hut Electro Spirit Spear Goblins Bomber Bats Mortar Baby Dragon P.E.K.K.A
Bats Electro Spirit Bomber Goblin Hut Baby Dragon P.E.K.K.A
Electro Spirit Bomber Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon
Mortar Baby Dragon
Goblin Hut Baby Dragon
Bomber Mortar Baby Dragon
Electro Spirit Spear Goblins Bats Baby Dragon
Bomber Mortar Baby Dragon
Baby Dragon
Mortar
Bats
Mortar
Baby Dragon
Mortar Goblin Hut Baby Dragon
Mortar Baby Dragon
Mortar Goblin Hut Baby Dragon
Spear Goblins Bomber Mortar Goblin Hut Baby Dragon
Mortar Goblin Hut Baby Dragon
Mortar
Bomber Bats
Bomber Mortar Baby Dragon
Bomber Mortar Baby Dragon
Baby Dragon
Mortar Baby Dragon
Electro Spirit Bomber Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Bats Baby Dragon
Electro Spirit Bats Goblin Hut
Bomber Mortar
Electro Spirit
P.E.K.K.A
Electro Spirit Spear Goblins Bats Goblin Hut
Baby Dragon
Baby Dragon
Bomber Mortar Baby Dragon
P.E.K.K.A
Electro Spirit Bats Baby Dragon
Bats
Mortar Baby Dragon
P.E.K.K.A
Mortar

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