My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Cannon Cart Giant Skeleton Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Battle Healer Cannon Cart Giant Skeleton Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Cannon Cart Giant Skeleton
Giant Snowball
Battle Ram Three Musketeers
Zap
Mortar Battle Ram Three Musketeers Cannon Cart
Barbarian Barrel
Mortar Battle Ram Three Musketeers Cannon Cart Giant Skeleton
The Log
Battle Ram Three Musketeers Cannon Cart Giant Skeleton
Earthquake
Mortar
Arrows
Royal Delivery
Battle Ram Battle Healer Three Musketeers Cannon Cart Giant Skeleton Boss Bandit
Fireball
Mortar Battle Ram Battle Healer Three Musketeers Cannon Cart Boss Bandit
Poison
Mortar Battle Healer Three Musketeers Boss Bandit
Lightning
Mortar Battle Ram Battle Healer Three Musketeers Cannon Cart Boss Bandit
Rocket
Mortar Battle Healer Three Musketeers Cannon Cart Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Rage Giant Skeleton Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mortar Battle Ram Battle Healer Cannon Cart Giant Skeleton Boss Bandit Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mortar Battle Ram Battle Healer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Healer
Battle Ram
Battle Healer Three Musketeers
Battle Healer
Rage Mortar Battle Ram Three Musketeers Cannon Cart Giant Skeleton
Three Musketeers
Battle Ram Battle Healer Rage
Rage
Battle Healer Three Musketeers Cannon Cart Giant Skeleton
Cannon Cart
Battle Healer Rage
Giant Skeleton
Battle Healer Rage
Boss Bandit

Defense Synergies 0 3

Mortar
Battle Ram
Battle Healer
Cannon Cart Giant Skeleton
Three Musketeers
Rage
Cannon Cart
Battle Healer Giant Skeleton
Giant Skeleton
Battle Healer Cannon Cart
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Mortar Battle Healer Three Musketeers Cannon Cart
Mortar Three Musketeers Cannon Cart Giant Skeleton
Three Musketeers Mortar Cannon Cart
Battle Healer Giant Skeleton
Cannon Cart
Three Musketeers Mortar
Battle Healer Cannon Cart Giant Skeleton
Three Musketeers Mortar
Battle Healer Cannon Cart Giant Skeleton
Cannon Cart Giant Skeleton
Three Musketeers
Mortar Battle Healer Three Musketeers Cannon Cart Giant Skeleton
Three Musketeers Mortar Cannon Cart
Mortar Three Musketeers Cannon Cart
Mortar Three Musketeers
Three Musketeers Mortar Cannon Cart
Mortar Battle Healer Three Musketeers Cannon Cart
Mortar Battle Healer Cannon Cart Giant Skeleton
Mortar Three Musketeers Cannon Cart
Battle Healer Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Cannon Cart Giant Skeleton
Mortar Battle Healer Cannon Cart
Giant Skeleton Battle Healer Cannon Cart
Giant Skeleton Battle Healer Cannon Cart
Giant Skeleton Battle Healer Three Musketeers Cannon Cart
Three Musketeers
Battle Healer Cannon Cart Giant Skeleton
Giant Skeleton Battle Healer Cannon Cart
Giant Skeleton Mortar Cannon Cart
Three Musketeers
Cannon Cart Giant Skeleton
Giant Skeleton
Cannon Cart Giant Skeleton Three Musketeers
Three Musketeers Cannon Cart
Mortar Battle Healer Three Musketeers Cannon Cart Giant Skeleton
Battle Healer Cannon Cart Giant Skeleton
Mortar
Cannon Cart
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton
Mortar
Cannon Cart Giant Skeleton
Cannon Cart Giant Skeleton
Mortar
Mortar
Mortar
Three Musketeers
Mortar Cannon Cart
Mortar Three Musketeers Cannon Cart
Mortar Cannon Cart
Mortar Cannon Cart
Mortar Three Musketeers Cannon Cart
Mortar Three Musketeers Cannon Cart
Mortar Three Musketeers
Mortar Three Musketeers
Mortar
Giant Skeleton
Mortar Cannon Cart
Mortar
Mortar
Mortar
Mortar
Mortar
Giant Skeleton
Cannon Cart
Three Musketeers
Three Musketeers Cannon Cart
Mortar
Giant Skeleton
Three Musketeers Cannon Cart
Giant Skeleton
Mortar Cannon Cart Giant Skeleton
Cannon Cart
Mortar

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