My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Miner
Giant Snowball
Bats Battle Ram Miner Little Prince
Zap
Bats Mortar Battle Ram Little Prince
Barbarian Barrel
Mortar Battle Ram Little Prince
The Log
Battle Ram Little Prince
Earthquake
Mortar
Arrows
Bats Little Prince
Royal Delivery
Bats Battle Ram Miner Little Prince
Fireball
Mortar Battle Ram Little Prince
Poison
Bats Mortar Little Prince
Lightning
Mortar Ice Golem Battle Ram Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery Ice Golem Battle Ram Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Royal Delivery Miner Little Prince Mortar Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Royal Delivery

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Mortar Battle Ram
Arrows
Mortar Battle Ram Miner
Royal Delivery
Mortar
Miner Bats Arrows Ice Golem
Ice Golem
Bats Battle Ram Mortar Miner
Battle Ram
Ice Golem Bats Arrows
Miner
Bats Mortar Arrows Ice Golem
Little Prince

Defense Synergies 0 12

Bats
Royal Delivery Mortar Ice Golem
Arrows
Royal Delivery Mortar Ice Golem Little Prince
Royal Delivery
Bats Arrows Mortar Ice Golem Little Prince
Mortar
Bats Arrows Royal Delivery Ice Golem
Ice Golem
Bats Arrows Royal Delivery Mortar Little Prince
Battle Ram
Miner
Little Prince
Arrows Royal Delivery Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem
Bats Royal Delivery Mortar
Mortar Bats Royal Delivery
Bats Mortar
Arrows Royal Delivery
Arrows Royal Delivery Bats
Bats Arrows Royal Delivery Mortar Little Prince
Arrows Ice Golem
Mortar
Royal Delivery Ice Golem Miner Little Prince
Bats Arrows Royal Delivery Ice Golem
Arrows Bats Royal Delivery
Mortar Bats Royal Delivery
Bats Arrows Royal Delivery Mortar
Mortar
Royal Delivery Mortar
Bats Arrows Royal Delivery Mortar
Arrows Royal Delivery Mortar Bats Little Prince
Arrows Royal Delivery Mortar Bats Ice Golem Little Prince
Mortar
Bats Arrows Royal Delivery Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Ice Golem
Royal Delivery Arrows Mortar Ice Golem Miner
Royal Delivery Bats Ice Golem
Bats Royal Delivery Ice Golem
Royal Delivery
Arrows Royal Delivery Bats Ice Golem
Royal Delivery Bats Ice Golem
Royal Delivery
Royal Delivery Bats Mortar Ice Golem
Royal Delivery
Bats
Arrows Royal Delivery
Royal Delivery Ice Golem
Bats Royal Delivery Mortar Ice Golem Little Prince
Bats Arrows Royal Delivery Ice Golem
Arrows Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Ice Golem
Arrows Mortar Miner
Arrows Miner
Arrows Ice Golem
Arrows Mortar
Arrows Bats Ice Golem
Arrows Mortar
Arrows Ice Golem
Arrows Miner Mortar
Bats
Miner Arrows Mortar
Arrows
Mortar Ice Golem Miner
Arrows Mortar
Arrows Mortar Ice Golem
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Arrows Mortar
Arrows Mortar Miner Little Prince
Arrows
Arrows Mortar
Arrows Ice Golem Mortar Little Prince
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Bats Arrows Ice Golem Little Prince
Bats
Arrows Mortar Miner
Arrows
Arrows
Bats
Arrows
Arrows
Miner
Arrows Mortar Ice Golem
Arrows
Bats
Bats
Mortar Miner Little Prince

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