My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dart Goblin Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Mortar Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Mortar Dart Goblin
The Log
Skeletons Ice Spirit Dart Goblin Hog Rider
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Dart Goblin Hog Rider
Fireball
Mortar Dart Goblin Hog Rider
Poison
Mortar Dart Goblin
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Barbarian Barrel Rage Dart Goblin Earthquake Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Barbarian Barrel Rage

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Mortar Dart Goblin Barbarian Barrel
Mortar
Ice Spirit Dart Goblin Hog Rider Barbarian Barrel
Dart Goblin
Ice Spirit Mortar Hog Rider Barbarian Barrel
Earthquake
Hog Rider Barbarian Barrel
Hog Rider
Ice Spirit Earthquake Rage Mortar Dart Goblin Barbarian Barrel
Barbarian Barrel
Ice Spirit Mortar Dart Goblin Earthquake Hog Rider
Rage
Hog Rider

Defense Synergies 1 13

Skeletons
Dart Goblin Ice Spirit Mortar Earthquake Barbarian Barrel
Ice Spirit
Skeletons Mortar Dart Goblin Earthquake Barbarian Barrel
Mortar
Skeletons Ice Spirit Dart Goblin Earthquake Barbarian Barrel
Dart Goblin
Skeletons Ice Spirit Mortar Barbarian Barrel
Earthquake
Skeletons Ice Spirit Mortar Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Ice Spirit Mortar Dart Goblin Earthquake
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Dart Goblin Barbarian Barrel
Skeletons Ice Spirit Mortar Dart Goblin
Mortar Skeletons Dart Goblin
Skeletons Mortar Dart Goblin
Earthquake Barbarian Barrel
Barbarian Barrel Skeletons Dart Goblin Earthquake
Dart Goblin Ice Spirit Mortar
Earthquake Dart Goblin Barbarian Barrel
Skeletons Mortar
Skeletons Ice Spirit Dart Goblin Barbarian Barrel
Dart Goblin Skeletons Earthquake Barbarian Barrel
Dart Goblin
Mortar Skeletons Ice Spirit Earthquake
Ice Spirit Mortar Dart Goblin Earthquake Barbarian Barrel
Mortar
Ice Spirit Mortar
Skeletons Mortar
Ice Spirit Mortar Dart Goblin Barbarian Barrel
Mortar Earthquake Barbarian Barrel Ice Spirit Dart Goblin
Mortar Dart Goblin
Dart Goblin Earthquake Barbarian Barrel
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Mortar Barbarian Barrel
Skeletons Ice Spirit
Barbarian Barrel
Skeletons
Skeletons Ice Spirit Dart Goblin
Skeletons Dart Goblin
Skeletons Ice Spirit Mortar Barbarian Barrel
Skeletons Dart Goblin
Dart Goblin
Skeletons
Dart Goblin
Skeletons Ice Spirit Mortar Dart Goblin Barbarian Barrel
Dart Goblin Earthquake Barbarian Barrel
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Dart Goblin Barbarian Barrel
Mortar Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel
Mortar Earthquake Barbarian Barrel
Ice Spirit Dart Goblin
Mortar Dart Goblin Earthquake
Earthquake Ice Spirit Dart Goblin Barbarian Barrel
Mortar Dart Goblin
Mortar Dart Goblin Earthquake Barbarian Barrel
Dart Goblin
Earthquake Mortar Dart Goblin Barbarian Barrel
Earthquake Mortar Dart Goblin Barbarian Barrel
Earthquake Mortar Dart Goblin Barbarian Barrel
Earthquake Mortar Dart Goblin Barbarian Barrel
Earthquake Mortar Dart Goblin Barbarian Barrel
Mortar Earthquake Barbarian Barrel
Mortar Dart Goblin Earthquake Barbarian Barrel
Mortar Dart Goblin Earthquake Barbarian Barrel
Earthquake
Earthquake Mortar Barbarian Barrel
Earthquake Ice Spirit Mortar Barbarian Barrel
Mortar Dart Goblin Earthquake Barbarian Barrel
Mortar
Mortar Dart Goblin Barbarian Barrel
Dart Goblin
Ice Spirit Dart Goblin
Mortar Dart Goblin Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit Dart Goblin Barbarian Barrel
Dart Goblin
Barbarian Barrel
Dart Goblin
Mortar Dart Goblin Earthquake
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Mortar Dart Goblin Barbarian Barrel
Mortar Dart Goblin

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